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|
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file xm_api.c
*
* All the XMesa* API functions.
*
*
* NOTES:
*
* The window coordinate system origin (0,0) is in the lower-left corner
* of the window. X11's window coordinate origin is in the upper-left
* corner of the window. Therefore, most drawing functions in this
* file have to flip Y coordinates.
*
* Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
* in support for the MIT Shared Memory extension. If enabled, when you
* use an Ximage for the back buffer in double buffered mode, the "swap"
* operation will be faster. You must also link with -lXext.
*
* Byte swapping: If the Mesa host and the X display use a different
* byte order then there's some trickiness to be aware of when using
* XImages. The byte ordering used for the XImage is that of the X
* display, not the Mesa host.
* The color-to-pixel encoding for True/DirectColor must be done
* according to the display's visual red_mask, green_mask, and blue_mask.
* If XPutPixel is used to put a pixel into an XImage then XPutPixel will
* do byte swapping if needed. If one wants to directly "poke" the pixel
* into the XImage's buffer then the pixel must be byte swapped first.
*
*/
#ifdef __CYGWIN__
#undef WIN32
#undef __WIN32__
#endif
#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "context.h"
#include "extensions.h"
#include "framebuffer.h"
#include "glthread.h"
#include "imports.h"
#include "macros.h"
#include "renderbuffer.h"
#include "teximage.h"
#include "vbo/vbo.h"
#include "state_tracker/st_public.h"
#include "state_tracker/st_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "xm_winsys_aub.h"
/**
* Global X driver lock
*/
_glthread_Mutex _xmesa_lock;
int xmesa_mode;
/**********************************************************************/
/***** X Utility Functions *****/
/**********************************************************************/
/**
* Return the host's byte order as LSBFirst or MSBFirst ala X.
*/
#ifndef XFree86Server
static int host_byte_order( void )
{
int i = 1;
char *cptr = (char *) &i;
return (*cptr==1) ? LSBFirst : MSBFirst;
}
#endif
/**
* Check if the X Shared Memory extension is available.
* Return: 0 = not available
* 1 = shared XImage support available
* 2 = shared Pixmap support available also
*/
static int check_for_xshm( XMesaDisplay *display )
{
#if defined(USE_XSHM) && !defined(XFree86Server)
int major, minor, ignore;
Bool pixmaps;
if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
return (pixmaps==True) ? 2 : 1;
}
else {
return 0;
}
}
else {
return 0;
}
#else
/* No XSHM support */
return 0;
#endif
}
/**
* Return the true number of bits per pixel for XImages.
* For example, if we request a 24-bit deep visual we may actually need/get
* 32bpp XImages. This function returns the appropriate bpp.
* Input: dpy - the X display
* visinfo - desribes the visual to be used for XImages
* Return: true number of bits per pixel for XImages
*/
static int
bits_per_pixel( XMesaVisual xmv )
{
#ifdef XFree86Server
const int depth = xmv->nplanes;
int i;
assert(depth > 0);
for (i = 0; i < screenInfo.numPixmapFormats; i++) {
if (screenInfo.formats[i].depth == depth)
return screenInfo.formats[i].bitsPerPixel;
}
return depth; /* should never get here, but this should be safe */
#else
XMesaDisplay *dpy = xmv->display;
XMesaVisualInfo visinfo = xmv->visinfo;
XMesaImage *img;
int bitsPerPixel;
/* Create a temporary XImage */
img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
ZPixmap, 0, /*format, offset*/
(char*) MALLOC(8), /*data*/
1, 1, /*width, height*/
32, /*bitmap_pad*/
0 /*bytes_per_line*/
);
assert(img);
/* grab the bits/pixel value */
bitsPerPixel = img->bits_per_pixel;
/* free the XImage */
_mesa_free( img->data );
img->data = NULL;
XMesaDestroyImage( img );
return bitsPerPixel;
#endif
}
/*
* Determine if a given X window ID is valid (window exists).
* Do this by calling XGetWindowAttributes() for the window and
* checking if we catch an X error.
* Input: dpy - the display
* win - the window to check for existance
* Return: GL_TRUE - window exists
* GL_FALSE - window doesn't exist
*/
#ifndef XFree86Server
static GLboolean WindowExistsFlag;
static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
{
(void) dpy;
if (xerr->error_code == BadWindow) {
WindowExistsFlag = GL_FALSE;
}
return 0;
}
static GLboolean window_exists( XMesaDisplay *dpy, Window win )
{
XWindowAttributes wa;
int (*old_handler)( XMesaDisplay*, XErrorEvent* );
WindowExistsFlag = GL_TRUE;
old_handler = XSetErrorHandler(window_exists_err_handler);
XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
XSetErrorHandler(old_handler);
return WindowExistsFlag;
}
static Status
get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
{
Window root;
Status stat;
int xpos, ypos;
unsigned int w, h, bw, depth;
stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
*width = w;
*height = h;
return stat;
}
#endif
/**
* Return the size of the window (or pixmap) that corresponds to the
* given XMesaBuffer.
* \param width returns width in pixels
* \param height returns height in pixels
*/
static void
xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
GLuint *width, GLuint *height)
{
#ifdef XFree86Server
*width = MIN2(b->drawable->width, MAX_WIDTH);
*height = MIN2(b->drawable->height, MAX_HEIGHT);
#else
Status stat;
_glthread_LOCK_MUTEX(_xmesa_lock);
XSync(b->xm_visual->display, 0); /* added for Chromium */
stat = get_drawable_size(dpy, b->drawable, width, height);
_glthread_UNLOCK_MUTEX(_xmesa_lock);
if (!stat) {
/* probably querying a window that's recently been destroyed */
_mesa_warning(NULL, "XGetGeometry failed!\n");
*width = *height = 1;
}
#endif
}
/**********************************************************************/
/***** Linked list of XMesaBuffers *****/
/**********************************************************************/
XMesaBuffer XMesaBufferList = NULL;
/**
* Allocate a new XMesaBuffer object which corresponds to the given drawable.
* Note that XMesaBuffer is derived from GLframebuffer.
* The new XMesaBuffer will not have any size (Width=Height=0).
*
* \param d the corresponding X drawable (window or pixmap)
* \param type either WINDOW, PIXMAP or PBUFFER, describing d
* \param vis the buffer's visual
* \param cmap the window's colormap, if known.
* \return new XMesaBuffer or NULL if any problem
*/
static XMesaBuffer
create_xmesa_buffer(XMesaDrawable d, BufferType type,
XMesaVisual vis, XMesaColormap cmap)
{
XMesaBuffer b;
GLframebuffer *fb;
ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
if (!b)
return NULL;
b->drawable = d;
b->xm_visual = vis;
b->type = type;
b->cmap = cmap;
/*
* Create framebuffer, but we'll plug in our own renderbuffers below.
*/
b->stfb = st_create_framebuffer(&vis->mesa_visual, GL_TRUE, (void *) b);
fb = &b->stfb->Base;
/*
* Create scratch XImage for xmesa_display_surface()
*/
b->tempImage = XCreateImage(vis->display,
vis->visinfo->visual,
vis->visinfo->depth,
ZPixmap, 0, /* format, offset */
NULL, /* data */
0, 0, /* size */
32, /* bitmap_pad */
0); /* bytes_per_line */
/* GLX_EXT_texture_from_pixmap */
b->TextureTarget = 0;
b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
b->TextureMipmap = 0;
/* insert buffer into linked list */
b->Next = XMesaBufferList;
XMesaBufferList = b;
return b;
}
/**
* Find an XMesaBuffer by matching X display and colormap but NOT matching
* the notThis buffer.
*/
XMesaBuffer
xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
{
XMesaBuffer b;
for (b = XMesaBufferList; b; b = b->Next) {
if (b->xm_visual->display == dpy &&
b->cmap == cmap &&
b != notThis) {
return b;
}
}
return NULL;
}
/**
* Remove buffer from linked list, delete if no longer referenced.
*/
static void
xmesa_free_buffer(XMesaBuffer buffer)
{
XMesaBuffer prev = NULL, b;
for (b = XMesaBufferList; b; b = b->Next) {
if (b == buffer) {
struct gl_framebuffer *fb = &buffer->stfb->Base;
/* unlink buffer from list */
if (prev)
prev->Next = buffer->Next;
else
XMesaBufferList = buffer->Next;
/* mark as delete pending */
fb->DeletePending = GL_TRUE;
/* Since the X window for the XMesaBuffer is going away, we don't
* want to dereference this pointer in the future.
*/
b->drawable = 0;
buffer->tempImage->data = NULL;
XDestroyImage(buffer->tempImage);
/* Unreference. If count = zero we'll really delete the buffer */
_mesa_unreference_framebuffer(&fb);
return;
}
/* continue search */
prev = b;
}
/* buffer not found in XMesaBufferList */
_mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
}
/**********************************************************************/
/***** Misc Private Functions *****/
/**********************************************************************/
/**
* Choose the pixel format for the given visual.
* This will tell the gallium driver how to pack pixel data into
* drawing surfaces.
*/
static GLuint
choose_pixel_format(XMesaVisual v)
{
if ( GET_REDMASK(v) == 0x0000ff
&& GET_GREENMASK(v) == 0x00ff00
&& GET_BLUEMASK(v) == 0xff0000
&& v->BitsPerPixel == 32) {
if (CHECK_BYTE_ORDER(v)) {
/* no byteswapping needed */
return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
}
else {
return PIPE_FORMAT_R8G8B8A8_UNORM;
}
}
else if ( GET_REDMASK(v) == 0xff0000
&& GET_GREENMASK(v) == 0x00ff00
&& GET_BLUEMASK(v) == 0x0000ff
&& v->BitsPerPixel == 32) {
if (CHECK_BYTE_ORDER(v)) {
/* no byteswapping needed */
return PIPE_FORMAT_A8R8G8B8_UNORM;
}
else {
return PIPE_FORMAT_B8G8R8A8_UNORM;
}
}
else if ( GET_REDMASK(v) == 0xf800
&& GET_GREENMASK(v) == 0x07e0
&& GET_BLUEMASK(v) == 0x001f
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel == 16) {
/* 5-6-5 RGB */
return PIPE_FORMAT_R5G6B5_UNORM;
}
assert(0);
return 0;
}
/**
* When a context is bound for the first time, we can finally finish
* initializing the context's visual and buffer information.
* \param v the XMesaVisual to initialize
* \param b the XMesaBuffer to initialize (may be NULL)
* \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
* \param window the window/pixmap we're rendering into
* \param cmap the colormap associated with the window/pixmap
* \return GL_TRUE=success, GL_FALSE=failure
*/
static GLboolean
initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
GLboolean rgb_flag, XMesaDrawable window,
XMesaColormap cmap)
{
#ifdef XFree86Server
int client = (window) ? CLIENT_ID(window->id) : 0;
#endif
ASSERT(!b || b->xm_visual == v);
/* Save true bits/pixel */
v->BitsPerPixel = bits_per_pixel(v);
assert(v->BitsPerPixel > 0);
if (rgb_flag == GL_FALSE) {
/* COLOR-INDEXED WINDOW: not supported*/
return GL_FALSE;
}
else {
/* RGB WINDOW:
* We support RGB rendering into almost any kind of visual.
*/
const int xclass = v->mesa_visual.visualType;
if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
_mesa_warning(NULL,
"XMesa: RGB mode rendering not supported in given visual.\n");
return GL_FALSE;
}
v->mesa_visual.indexBits = 0;
}
/*
* If MESA_INFO env var is set print out some debugging info
* which can help Brian figure out what's going on when a user
* reports bugs.
*/
if (_mesa_getenv("MESA_INFO")) {
_mesa_printf("X/Mesa visual = %p\n", (void *) v);
_mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
_mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
_mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
}
if (b && window) {
/* these should have been set in create_xmesa_buffer */
ASSERT(b->drawable == window);
/* Setup for single/double buffering */
if (v->mesa_visual.doubleBufferMode) {
/* Double buffered */
b->shm = check_for_xshm( v->display );
}
/* X11 graphics context */
#ifdef XFree86Server
b->gc = CreateScratchGC(v->display, window->depth);
#else
b->gc = XCreateGC( v->display, window, 0, NULL );
#endif
XMesaSetFunction( v->display, b->gc, GXcopy );
}
return GL_TRUE;
}
#define NUM_VISUAL_TYPES 6
/**
* Convert an X visual type to a GLX visual type.
*
* \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
* to be converted.
* \return If \c visualType is a valid X visual type, a GLX visual type will
* be returned. Otherwise \c GLX_NONE will be returned.
*
* \note
* This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
* DRI CVS tree.
*/
static GLint
xmesa_convert_from_x_visual_type( int visualType )
{
static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
GLX_STATIC_GRAY, GLX_GRAY_SCALE,
GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
GLX_TRUE_COLOR, GLX_DIRECT_COLOR
};
return ( (unsigned) visualType < NUM_VISUAL_TYPES )
? glx_visual_types[ visualType ] : GLX_NONE;
}
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
/*
* Create a new X/Mesa visual.
* Input: display - X11 display
* visinfo - an XVisualInfo pointer
* rgb_flag - GL_TRUE = RGB mode,
* GL_FALSE = color index mode
* alpha_flag - alpha buffer requested?
* db_flag - GL_TRUE = double-buffered,
* GL_FALSE = single buffered
* stereo_flag - stereo visual?
* ximage_flag - GL_TRUE = use an XImage for back buffer,
* GL_FALSE = use an off-screen pixmap for back buffer
* depth_size - requested bits/depth values, or zero
* stencil_size - requested bits/stencil values, or zero
* accum_red_size - requested bits/red accum values, or zero
* accum_green_size - requested bits/green accum values, or zero
* accum_blue_size - requested bits/blue accum values, or zero
* accum_alpha_size - requested bits/alpha accum values, or zero
* num_samples - number of samples/pixel if multisampling, or zero
* level - visual level, usually 0
* visualCaveat - ala the GLX extension, usually GLX_NONE
* Return; a new XMesaVisual or 0 if error.
*/
PUBLIC
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
XMesaVisualInfo visinfo,
GLboolean rgb_flag,
GLboolean alpha_flag,
GLboolean db_flag,
GLboolean stereo_flag,
GLboolean ximage_flag,
GLint depth_size,
GLint stencil_size,
GLint accum_red_size,
GLint accum_green_size,
GLint accum_blue_size,
GLint accum_alpha_size,
GLint num_samples,
GLint level,
GLint visualCaveat )
{
XMesaVisual v;
GLint red_bits, green_bits, blue_bits, alpha_bits;
#ifndef XFree86Server
/* For debugging only */
if (_mesa_getenv("MESA_XSYNC")) {
/* This makes debugging X easier.
* In your debugger, set a breakpoint on _XError to stop when an
* X protocol error is generated.
*/
XSynchronize( display, 1 );
}
#endif
v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
if (!v) {
return NULL;
}
v->display = display;
/* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
* the struct but we may need some of the information contained in it
* at a later time.
*/
#ifndef XFree86Server
v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
if(!v->visinfo) {
_mesa_free(v);
return NULL;
}
MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
#endif
v->ximage_flag = ximage_flag;
#ifdef XFree86Server
/* We could calculate these values by ourselves. nplanes is either the sum
* of the red, green, and blue bits or the number index bits.
* ColormapEntries is either (1U << index_bits) or
* (1U << max(redBits, greenBits, blueBits)).
*/
assert(visinfo->nplanes > 0);
v->nplanes = visinfo->nplanes;
v->ColormapEntries = visinfo->ColormapEntries;
v->mesa_visual.redMask = visinfo->redMask;
v->mesa_visual.greenMask = visinfo->greenMask;
v->mesa_visual.blueMask = visinfo->blueMask;
v->mesa_visual.visualID = visinfo->vid;
v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
#else
v->mesa_visual.redMask = visinfo->red_mask;
v->mesa_visual.greenMask = visinfo->green_mask;
v->mesa_visual.blueMask = visinfo->blue_mask;
v->mesa_visual.visualID = visinfo->visualid;
v->mesa_visual.screen = visinfo->screen;
#endif
#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
#else
v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
#endif
v->mesa_visual.visualRating = visualCaveat;
if (alpha_flag)
v->mesa_visual.alphaBits = 8;
(void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
{
const int xclass = v->mesa_visual.visualType;
if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
red_bits = _mesa_bitcount(GET_REDMASK(v));
green_bits = _mesa_bitcount(GET_GREENMASK(v));
blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
}
else {
/* this is an approximation */
int depth;
depth = GET_VISUAL_DEPTH(v);
red_bits = depth / 3;
depth -= red_bits;
green_bits = depth / 2;
depth -= green_bits;
blue_bits = depth;
alpha_bits = 0;
assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
}
alpha_bits = v->mesa_visual.alphaBits;
}
_mesa_initialize_visual( &v->mesa_visual,
rgb_flag, db_flag, stereo_flag,
red_bits, green_bits,
blue_bits, alpha_bits,
v->mesa_visual.indexBits,
depth_size,
stencil_size,
accum_red_size, accum_green_size,
accum_blue_size, accum_alpha_size,
0 );
/* XXX minor hack */
v->mesa_visual.level = level;
return v;
}
PUBLIC
void XMesaDestroyVisual( XMesaVisual v )
{
#ifndef XFree86Server
_mesa_free(v->visinfo);
#endif
_mesa_free(v);
}
/**
* Create a new XMesaContext.
* \param v the XMesaVisual
* \param share_list another XMesaContext with which to share display
* lists or NULL if no sharing is wanted.
* \return an XMesaContext or NULL if error.
*/
PUBLIC
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
static GLboolean firstTime = GL_TRUE;
struct pipe_context *pipe;
XMesaContext c;
GLcontext *mesaCtx;
uint pf;
if (firstTime) {
_glthread_INIT_MUTEX(_xmesa_lock);
firstTime = GL_FALSE;
}
/* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
if (!c)
return NULL;
pf = choose_pixel_format(v);
assert(pf);
if (!getenv("XM_AUB")) {
xmesa_mode = XMESA_SOFTPIPE;
pipe = xmesa_create_pipe_context( c, pf );
}
else {
xmesa_mode = XMESA_AUB;
pipe = xmesa_create_i965simple( xmesa_get_pipe_winsys_aub() );
}
c->st = st_create_context(pipe, &v->mesa_visual,
share_list ? share_list->st : NULL);
mesaCtx = c->st->ctx;
c->st->ctx->DriverCtx = c;
#if 00
_mesa_enable_sw_extensions(mesaCtx);
_mesa_enable_1_3_extensions(mesaCtx);
_mesa_enable_1_4_extensions(mesaCtx);
_mesa_enable_1_5_extensions(mesaCtx);
_mesa_enable_2_0_extensions(mesaCtx);
#endif
#ifdef XFree86Server
/* If we're running in the X server, do bounds checking to prevent
* segfaults and server crashes!
*/
mesaCtx->Const.CheckArrayBounds = GL_TRUE;
#endif
/* finish up xmesa context initializations */
c->xm_visual = v;
c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
c->st->haveFramebufferSurfaces = GL_TRUE;
return c;
}
PUBLIC
void XMesaDestroyContext( XMesaContext c )
{
st_destroy_context(c->st);
_mesa_free(c);
}
/**
* Private function for creating an XMesaBuffer which corresponds to an
* X window or pixmap.
* \param v the window's XMesaVisual
* \param w the window we're wrapping
* \return new XMesaBuffer or NULL if error
*/
PUBLIC XMesaBuffer
XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
{
#ifndef XFree86Server
XWindowAttributes attr;
#endif
XMesaBuffer b;
XMesaColormap cmap;
int depth;
assert(v);
assert(w);
/* Check that window depth matches visual depth */
#ifdef XFree86Server
depth = ((XMesaDrawable)w)->depth;
#else
XGetWindowAttributes( v->display, w, &attr );
depth = attr.depth;
#endif
if (GET_VISUAL_DEPTH(v) != depth) {
_mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
GET_VISUAL_DEPTH(v), depth);
return NULL;
}
/* Find colormap */
#ifdef XFree86Server
cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
#else
if (attr.colormap) {
cmap = attr.colormap;
}
else {
_mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
/* this is weird, a window w/out a colormap!? */
/* OK, let's just allocate a new one and hope for the best */
cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
}
#endif
b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
if (!b)
return NULL;
if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
(XMesaDrawable) w, cmap )) {
xmesa_free_buffer(b);
return NULL;
}
return b;
}
/**
* Create a new XMesaBuffer from an X pixmap.
*
* \param v the XMesaVisual
* \param p the pixmap
* \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
* \c GLX_DIRECT_COLOR visual for the pixmap
* \returns new XMesaBuffer or NULL if error
*/
PUBLIC XMesaBuffer
XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
{
XMesaBuffer b;
assert(v);
b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
if (!b)
return NULL;
if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
(XMesaDrawable) p, cmap)) {
xmesa_free_buffer(b);
return NULL;
}
return b;
}
/**
* For GLX_EXT_texture_from_pixmap
*/
XMesaBuffer
XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
XMesaColormap cmap,
int format, int target, int mipmap)
{
GET_CURRENT_CONTEXT(ctx);
XMesaBuffer b;
GLuint width, height;
assert(v);
b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
if (!b)
return NULL;
/* get pixmap size, update framebuffer/renderbuffer dims */
xmesa_get_window_size(v->display, b, &width, &height);
_mesa_resize_framebuffer(NULL, &(b->stfb->Base), width, height);
if (target == 0) {
/* examine dims */
if (ctx->Extensions.ARB_texture_non_power_of_two) {
target = GLX_TEXTURE_2D_EXT;
}
else if ( _mesa_bitcount(width) == 1
&& _mesa_bitcount(height) == 1) {
/* power of two size */
if (height == 1) {
target = GLX_TEXTURE_1D_EXT;
}
else {
target = GLX_TEXTURE_2D_EXT;
}
}
else if (ctx->Extensions.NV_texture_rectangle) {
target = GLX_TEXTURE_RECTANGLE_EXT;
}
else {
/* non power of two textures not supported */
XMesaDestroyBuffer(b);
return 0;
}
}
b->TextureTarget = target;
b->TextureFormat = format;
b->TextureMipmap = mipmap;
if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
(XMesaDrawable) p, cmap)) {
xmesa_free_buffer(b);
return NULL;
}
return b;
}
XMesaBuffer
XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
unsigned int width, unsigned int height)
{
#ifndef XFree86Server
XMesaWindow root;
XMesaDrawable drawable; /* X Pixmap Drawable */
XMesaBuffer b;
/* allocate pixmap for front buffer */
root = RootWindow( v->display, v->visinfo->screen );
drawable = XCreatePixmap(v->display, root, width, height,
v->visinfo->depth);
if (!drawable)
return NULL;
b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
if (!b)
return NULL;
if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
drawable, cmap)) {
xmesa_free_buffer(b);
return NULL;
}
return b;
#else
return 0;
#endif
}
/*
* Deallocate an XMesaBuffer structure and all related info.
*/
PUBLIC void
XMesaDestroyBuffer(XMesaBuffer b)
{
xmesa_free_buffer(b);
}
/**
* Query the current window size and update the corresponding GLframebuffer
* and all attached renderbuffers.
* Called when:
* 1. the first time a buffer is bound to a context.
* 2. from the XMesaResizeBuffers() API function.
* 3. SwapBuffers. XXX probabaly from xm_flush_frontbuffer() too...
* Note: it's possible (and legal) for xmctx to be NULL. That can happen
* when resizing a buffer when no rendering context is bound.
*/
void
xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
{
GLuint width, height;
xmesa_get_window_size(drawBuffer->xm_visual->display, drawBuffer, &width, &height);
st_resize_framebuffer(drawBuffer->stfb, width, height);
}
/*
* Bind buffer b to context c and make c the current rendering context.
*/
GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
{
return XMesaMakeCurrent2( c, b, b );
}
/*
* Bind buffer b to context c and make c the current rendering context.
*/
PUBLIC
GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
XMesaBuffer readBuffer )
{
if (c) {
if (!drawBuffer || !readBuffer)
return GL_FALSE; /* must specify buffers! */
#if 0
/* XXX restore this optimization */
if (&(c->mesa) == _mesa_get_current_context()
&& c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
&& c->mesa.ReadBuffer == &readBuffer->mesa_buffer
&& xmesa_buffer(c->mesa.DrawBuffer)->wasCurrent) {
/* same context and buffer, do nothing */
return GL_TRUE;
}
#endif
c->xm_buffer = drawBuffer;
/* Call this periodically to detect when the user has begun using
* GL rendering from multiple threads.
*/
_glapi_check_multithread();
xmesa_check_and_update_buffer_size(c, drawBuffer);
if (readBuffer != drawBuffer)
xmesa_check_and_update_buffer_size(c, readBuffer);
st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
drawBuffer->wasCurrent = GL_TRUE;
}
else {
/* Detach */
st_make_current( NULL, NULL, NULL );
}
return GL_TRUE;
}
/*
* Unbind the context c from its buffer.
*/
GLboolean XMesaUnbindContext( XMesaContext c )
{
/* A no-op for XFree86 integration purposes */
return GL_TRUE;
}
XMesaContext XMesaGetCurrentContext( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
XMesaContext xmesa = xmesa_context(ctx);
return xmesa;
}
else {
return 0;
}
}
XMesaBuffer XMesaGetCurrentBuffer( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
XMesaBuffer xmbuf = xmesa_buffer(ctx->DrawBuffer);
return xmbuf;
}
else {
return 0;
}
}
/* New in Mesa 3.1 */
XMesaBuffer XMesaGetCurrentReadBuffer( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
return xmesa_buffer(ctx->ReadBuffer);
}
else {
return 0;
}
}
#ifdef XFree86Server
PUBLIC
GLboolean XMesaForceCurrent(XMesaContext c)
{
if (c) {
_glapi_set_dispatch(c->mesa.CurrentDispatch);
if (&(c->mesa) != _mesa_get_current_context()) {
_mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
}
}
else {
_mesa_make_current(NULL, NULL, NULL);
}
return GL_TRUE;
}
PUBLIC
GLboolean XMesaLoseCurrent(XMesaContext c)
{
(void) c;
_mesa_make_current(NULL, NULL, NULL);
return GL_TRUE;
}
PUBLIC
GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
{
_mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
return GL_TRUE;
}
#endif /* XFree86Server */
#ifndef FX
GLboolean XMesaSetFXmode( GLint mode )
{
(void) mode;
return GL_FALSE;
}
#endif
/*
* Copy the back buffer to the front buffer. If there's no back buffer
* this is a no-op.
*/
PUBLIC
void XMesaSwapBuffers( XMesaBuffer b )
{
struct pipe_surface *surf;
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
st_notify_swapbuffers(b->stfb);
surf = st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT);
if (surf) {
if (xmesa_mode == XMESA_AUB)
xmesa_display_aub( surf );
else
xmesa_display_surface(b, surf);
}
xmesa_check_and_update_buffer_size(NULL, b);
}
/*
* Copy sub-region of back buffer to front buffer
*/
void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
{
struct pipe_surface *surf_front
= st_get_framebuffer_surface(b->stfb, ST_SURFACE_FRONT_LEFT);
struct pipe_surface *surf_back
= st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT);
struct pipe_context *pipe = NULL; /* XXX fix */
if (!surf_front || !surf_back)
return;
pipe->surface_copy(pipe,
surf_front, x, y, /* dest */
surf_back, x, y, /* src */
width, height);
}
/*
* Return the depth buffer associated with an XMesaBuffer.
* Input: b - the XMesa buffer handle
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
struct pipe_surface *surf
= st_get_framebuffer_surface(b->stfb, ST_SURFACE_DEPTH);
if (surf) {
*width = surf->width;
*height = surf->pitch;
*bytesPerValue = surf->cpp;
*buffer = surf->map;
return GL_TRUE;
}
else {
*width = 0;
*height = 0;
*bytesPerValue = 0;
*buffer = 0;
return GL_FALSE;
}
}
void XMesaFlush( XMesaContext c )
{
if (c && c->xm_visual->display) {
#ifdef XFree86Server
/* NOT_NEEDED */
#else
XSync( c->xm_visual->display, False );
#endif
}
}
const char *XMesaGetString( XMesaContext c, int name )
{
(void) c;
if (name==XMESA_VERSION) {
return "5.0";
}
else if (name==XMESA_EXTENSIONS) {
return "";
}
else {
return NULL;
}
}
XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
{
XMesaBuffer b;
for (b=XMesaBufferList; b; b=b->Next) {
if (b->drawable == d && b->xm_visual->display == dpy) {
return b;
}
}
return NULL;
}
/**
* Free/destroy all XMesaBuffers associated with given display.
*/
void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
{
XMesaBuffer b, next;
for (b = XMesaBufferList; b; b = next) {
next = b->Next;
if (b->xm_visual->display == dpy) {
xmesa_free_buffer(b);
}
}
}
/*
* Look for XMesaBuffers whose X window has been destroyed.
* Deallocate any such XMesaBuffers.
*/
void XMesaGarbageCollect( void )
{
XMesaBuffer b, next;
for (b=XMesaBufferList; b; b=next) {
next = b->Next;
if (b->xm_visual &&
b->xm_visual->display &&
b->drawable &&
b->type == WINDOW) {
#ifdef XFree86Server
/* NOT_NEEDED */
#else
XSync(b->xm_visual->display, False);
if (!window_exists( b->xm_visual->display, b->drawable )) {
/* found a dead window, free the ancillary info */
XMesaDestroyBuffer( b );
}
#endif
}
}
}
unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
/* no longer supported */
return 0;
}
/*
* This is typically called when the window size changes and we need
* to reallocate the buffer's back/depth/stencil/accum buffers.
*/
PUBLIC void
XMesaResizeBuffers( XMesaBuffer b )
{
GET_CURRENT_CONTEXT(ctx);
XMesaContext xmctx = xmesa_context(ctx);
if (!xmctx)
return;
xmesa_check_and_update_buffer_size(xmctx, b);
}
PUBLIC void
XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
const int *attrib_list)
{
}
PUBLIC void
XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
{
}
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