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path: root/src/mesa/shader/slang/slang_compile_variable.c
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/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file slang_compile_variable.c
 * slang front-end compiler
 * \author Michal Krol
 */

#include "imports.h"
#include "slang_compile.h"

/* slang_type_specifier_type */

typedef struct
{
	const char *name;
	slang_type_specifier_type type;
} type_specifier_type_name;

static type_specifier_type_name type_specifier_type_names[] = {
	{ "void", slang_spec_void },
	{ "bool", slang_spec_bool },
	{ "bvec2", slang_spec_bvec2 },
	{ "bvec3", slang_spec_bvec3 },
	{ "bvec4", slang_spec_bvec4 },
	{ "int", slang_spec_int },
	{ "ivec2", slang_spec_ivec2 },
	{ "ivec3", slang_spec_ivec3 },
	{ "ivec4", slang_spec_ivec4 },
	{ "float", slang_spec_float },
	{ "vec2", slang_spec_vec2 },
	{ "vec3", slang_spec_vec3 },
	{ "vec4", slang_spec_vec4 },
	{ "mat2", slang_spec_mat2 },
	{ "mat3", slang_spec_mat3 },
	{ "mat4", slang_spec_mat4 },
	{ "sampler1D", slang_spec_sampler1D },
	{ "sampler2D", slang_spec_sampler2D },
	{ "sampler3D", slang_spec_sampler3D },
	{ "samplerCube", slang_spec_samplerCube },
	{ "sampler1DShadow", slang_spec_sampler1DShadow },
	{ "sampler2DShadow", slang_spec_sampler2DShadow },
	{ NULL, slang_spec_void }
};

slang_type_specifier_type slang_type_specifier_type_from_string (const char *name)
{
	type_specifier_type_name *p = type_specifier_type_names;
	while (p->name != NULL)
	{
		if (slang_string_compare (p->name, name) == 0)
			break;
		p++;
	}
	return p->type;
}

const char *slang_type_specifier_type_to_string (slang_type_specifier_type type)
{
	type_specifier_type_name *p = type_specifier_type_names;
	while (p->name != NULL)
	{
		if (p->type == type)
			break;
		p++;
	}
	return p->name;
}

/* slang_fully_specified_type */

int slang_fully_specified_type_construct (slang_fully_specified_type *type)
{
	type->qualifier = slang_qual_none;
	slang_type_specifier_ctr (&type->specifier);
	return 1;
}

void slang_fully_specified_type_destruct (slang_fully_specified_type *type)
{
	slang_type_specifier_dtr (&type->specifier);
}

int slang_fully_specified_type_copy (slang_fully_specified_type *x, const slang_fully_specified_type *y)
{
	slang_fully_specified_type z;

	if (!slang_fully_specified_type_construct (&z))
		return 0;
	z.qualifier = y->qualifier;
	if (!slang_type_specifier_copy (&z.specifier, &y->specifier))
	{
		slang_fully_specified_type_destruct (&z);
		return 0;
	}
	slang_fully_specified_type_destruct (x);
	*x = z;
	return 1;
}

/*
 * slang_variable_scope
 */

GLvoid
_slang_variable_scope_ctr (slang_variable_scope *self)
{
   self->variables = NULL;
   self->num_variables = 0;
   self->outer_scope = NULL;
}

void slang_variable_scope_destruct (slang_variable_scope *scope)
{
	unsigned int i;

	for (i = 0; i < scope->num_variables; i++)
		slang_variable_destruct (scope->variables + i);
	slang_alloc_free (scope->variables);
	/* do not free scope->outer_scope */
}

int slang_variable_scope_copy (slang_variable_scope *x, const slang_variable_scope *y)
{
	slang_variable_scope z;
	unsigned int i;

   _slang_variable_scope_ctr (&z);
	z.variables = (slang_variable *) slang_alloc_malloc (y->num_variables * sizeof (slang_variable));
	if (z.variables == NULL)
	{
		slang_variable_scope_destruct (&z);
		return 0;
	}
	for (z.num_variables = 0; z.num_variables < y->num_variables; z.num_variables++)
		if (!slang_variable_construct (&z.variables[z.num_variables]))
		{
			slang_variable_scope_destruct (&z);
			return 0;
		}
	for (i = 0; i < z.num_variables; i++)
		if (!slang_variable_copy (&z.variables[i], &y->variables[i]))
		{
			slang_variable_scope_destruct (&z);
			return 0;
		}
	z.outer_scope = y->outer_scope;
	slang_variable_scope_destruct (x);
	*x = z;
	return 1;
}

/* slang_variable */

int slang_variable_construct (slang_variable *var)
{
	if (!slang_fully_specified_type_construct (&var->type))
		return 0;
	var->a_name = SLANG_ATOM_NULL;
	var->array_len = 0;
	var->initializer = NULL;
	var->address = ~0;
	var->size = 0;
	var->global = GL_FALSE;
	return 1;
}

void slang_variable_destruct (slang_variable *var)
{
	slang_fully_specified_type_destruct (&var->type);
	if (var->initializer != NULL)
	{
		slang_operation_destruct (var->initializer);
		slang_alloc_free (var->initializer);
	}
}

int slang_variable_copy (slang_variable *x, const slang_variable *y)
{
	slang_variable z;

	if (!slang_variable_construct (&z))
		return 0;
	if (!slang_fully_specified_type_copy (&z.type, &y->type))
	{
		slang_variable_destruct (&z);
		return 0;
	}
	z.a_name = y->a_name;
	z.array_len = y->array_len;
	if (y->initializer != NULL)
	{
		z.initializer = (slang_operation *) slang_alloc_malloc (sizeof (slang_operation));
		if (z.initializer == NULL)
		{
			slang_variable_destruct (&z);
			return 0;
		}
		if (!slang_operation_construct (z.initializer))
		{
			slang_alloc_free (z.initializer);
			slang_variable_destruct (&z);
			return 0;
		}
		if (!slang_operation_copy (z.initializer, y->initializer))
		{
			slang_variable_destruct (&z);
			return 0;
		}
	}
	z.address = y->address;
	z.size = y->size;
	z.global = y->global;
	slang_variable_destruct (x);
	*x = z;
	return 1;
}

slang_variable *_slang_locate_variable (slang_variable_scope *scope, slang_atom a_name, GLboolean all)
{
	GLuint i;

	for (i = 0; i < scope->num_variables; i++)
		if (a_name == scope->variables[i].a_name)
			return &scope->variables[i];
	if (all && scope->outer_scope != NULL)
		return _slang_locate_variable (scope->outer_scope, a_name, 1);
	return NULL;
}

/*
 * _slang_build_export_data_table()
 */

static GLenum gl_type_from_specifier (const slang_type_specifier *type)
{
	switch (type->type)
	{
	case slang_spec_bool:
		return GL_BOOL_ARB;
	case slang_spec_bvec2:
		return GL_BOOL_VEC2_ARB;
	case slang_spec_bvec3:
		return GL_BOOL_VEC3_ARB;
	case slang_spec_bvec4:
		return GL_BOOL_VEC4_ARB;
	case slang_spec_int:
		return GL_INT;
	case slang_spec_ivec2:
		return GL_INT_VEC2_ARB;
	case slang_spec_ivec3:
		return GL_INT_VEC3_ARB;
	case slang_spec_ivec4:
		return GL_INT_VEC4_ARB;
	case slang_spec_float:
		return GL_FLOAT;
	case slang_spec_vec2:
		return GL_FLOAT_VEC2_ARB;
	case slang_spec_vec3:
		return GL_FLOAT_VEC3_ARB;
	case slang_spec_vec4:
		return GL_FLOAT_VEC4_ARB;
	case slang_spec_mat2:
		return GL_FLOAT_MAT2_ARB;
	case slang_spec_mat3:
		return GL_FLOAT_MAT3_ARB;
	case slang_spec_mat4:
		return GL_FLOAT_MAT4_ARB;
	case slang_spec_sampler1D:
		return GL_SAMPLER_1D_ARB;
	case slang_spec_sampler2D:
		return GL_SAMPLER_2D_ARB;
	case slang_spec_sampler3D:
		return GL_SAMPLER_3D_ARB;
	case slang_spec_samplerCube:
		return GL_SAMPLER_CUBE_ARB;
	case slang_spec_sampler1DShadow:
		return GL_SAMPLER_1D_SHADOW_ARB;
	case slang_spec_sampler2DShadow:
		return GL_SAMPLER_2D_SHADOW_ARB;
	case slang_spec_array:
		return gl_type_from_specifier (type->_array);
	default:
		return GL_FLOAT;
	}
}

static GLboolean build_quant (slang_export_data_quant *q, slang_variable *var)
{
	slang_type_specifier *spec = &var->type.specifier;

	q->name = var->a_name;
	q->size = var->size;
	if (spec->type == slang_spec_array)
	{
		q->array_len = var->array_len;
		q->size /= var->array_len;
		spec = spec->_array;
	}
	if (spec->type == slang_spec_struct)
	{
		GLuint i;

		q->u.field_count = spec->_struct->fields->num_variables;
		q->structure = (slang_export_data_quant *) slang_alloc_malloc (
			q->u.field_count * sizeof (slang_export_data_quant));
		if (q->structure == NULL)
			return GL_FALSE;

		for (i = 0; i < q->u.field_count; i++)
			slang_export_data_quant_ctr (&q->structure[i]);
		for (i = 0; i < q->u.field_count; i++)
			if (!build_quant (&q->structure[i], &spec->_struct->fields->variables[i]))
				return GL_FALSE;
	}
	else
		q->u.basic_type = gl_type_from_specifier (spec);
	return GL_TRUE;
}

GLboolean _slang_build_export_data_table (slang_export_data_table *tbl, slang_variable_scope *vars)
{
	GLuint i;

	for (i = 0; i < vars->num_variables; i++)
	{
		slang_variable *var = &vars->variables[i];
		slang_export_data_entry *e;
		
		e = slang_export_data_table_add (tbl);
		if (e == NULL)
			return GL_FALSE;
		if (!build_quant (&e->quant, var))
			return GL_FALSE;
		if (var->type.qualifier == slang_qual_uniform)
			e->access = slang_exp_uniform;
		else if (var->type.qualifier == slang_qual_attribute)
			e->access = slang_exp_attribute;
		else
			e->access = slang_exp_varying;
		e->address = var->address;
	}

	if (vars->outer_scope != NULL)
		return _slang_build_export_data_table (tbl, vars->outer_scope);
	return GL_TRUE;
}