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/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SLANG_STORAGE_H
#define SLANG_STORAGE_H
#include "slang_compile.h"
/*
* Program variable data storage is kept completely transparent to the
* front-end compiler. It is up to the back-end how the data is
* actually allocated. The slang_storage_type enum provides the basic
* information about how the memory is interpreted. This abstract
* piece of memory is called a data slot. A data slot of a particular
* type has a fixed size.
*
* For now, only the three basic types are supported, that is bool,
* int and float. Other built-in types like vector or matrix can
* easily be decomposed into a series of basic types.
*
* If the vec4 module is enabled, 4-component vectors of floats are
* used when possible. 4x4 matrices are constructed of 4 vec4 slots.
*/
typedef enum slang_storage_type_
{
/* core */
SLANG_STORE_AGGREGATE,
SLANG_STORE_BOOL,
SLANG_STORE_INT,
SLANG_STORE_FLOAT,
/* vec4 */
SLANG_STORE_VEC4
} slang_storage_type;
/**
* The slang_storage_array structure groups data slots of the same
* type into an array. This array has a fixed length. Arrays are
* required to have a size equal to the sum of sizes of its
* elements. They are also required to support indirect
* addressing. That is, if B references first data slot in the array,
* S is the size of the data slot and I is the integral index that is
* not known at compile time, B+I*S references I-th data slot.
*
* This structure is also used to break down built-in data types that
* are not supported directly. Vectors, like vec3, are constructed
* from arrays of their basic types. Matrices are formed of an array
* of column vectors, which are in turn processed as other vectors.
*/
typedef struct slang_storage_array_
{
slang_storage_type type;
struct slang_storage_aggregate_ *aggregate;
GLuint length;
} slang_storage_array;
GLboolean slang_storage_array_construct (slang_storage_array *);
GLvoid slang_storage_array_destruct (slang_storage_array *);
/**
* The slang_storage_aggregate structure relaxes the indirect
* addressing requirement for slang_storage_array
* structure. Aggregates are always accessed statically - its member
* addresses are well-known at compile time. For example, user-defined
* types are implemented as aggregates. Aggregates can collect data of
* a different type.
*/
typedef struct slang_storage_aggregate_
{
slang_storage_array *arrays;
GLuint count;
} slang_storage_aggregate;
GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
extern GLboolean
_slang_aggregate_variable(slang_storage_aggregate *agg,
slang_type_specifier *spec,
GLuint array_len,
slang_function_scope *funcs,
slang_struct_scope *structs,
slang_variable_scope *vars,
slang_atom_pool *atoms);
/*
* Returns the size (in machine units) of the given storage type.
* It is an error to pass-in SLANG_STORE_AGGREGATE.
* Returns 0 on error.
*/
extern GLuint
_slang_sizeof_type (slang_storage_type);
/**
* Returns total size (in machine units) of the given aggregate.
* Returns 0 on error.
*/
extern GLuint
_slang_sizeof_aggregate (const slang_storage_aggregate *);
#if 0
/**
* Converts structured aggregate to a flat one, with arrays of generic
* type being one-element long. Returns GL_TRUE on success. Returns
* GL_FALSE otherwise.
*/
extern GLboolean
_slang_flatten_aggregate (slang_storage_aggregate *,
const slang_storage_aggregate *);
#endif
#endif /* SLANG_STORAGE_H */
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