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path: root/guile/starlet/state.scm
AgeCommit message (Collapse)Author
2022-06-11Rename make-colour-rgb to rgb, similar for cmyThomas White
2022-06-09Add 'blackout'Thomas White
2022-06-06Rename state-map to state-map->list, add a real state-mapThomas White
2022-01-25Separate cue lists from playbacks and crossfadesThomas White
2021-09-11at: Clamp continuous attributes to rangeThomas White
2021-09-11state-source: Clamp continuous attributes to rangeThomas White
2021-09-11Run state update hook in 'clear-state!'Thomas White
2021-08-08Add hook for state updatesThomas White
This includes a "source", intended to be used for avoiding hook users from responding to their own changes.
2021-06-27Fixture display: Show selectionThomas White
2021-05-24Add hook for state changes on a playbackThomas White
2021-05-22Add home-fixture!/blackout!Thomas White
2021-05-16Get rid of time parameter and use clock objects for cross-fadesThomas White
Because we can stop a clock object, but not "gettimeofday".
2021-05-13Export copy-stateThomas White
2021-05-13Avoid mutation of state objects by "set-state-name!"Thomas White
2021-05-10Run cues as single atomic operationsThomas White
This avoids a potential situation where one parameter of a fixture is reconfigured before another, which could (in theory) lead to flickering of lights.
2021-05-10Make state objects' hash tables immutable with atomic updatesThomas White
States often get updated while they're being scanned out. The obvious case is when manually setting values in the programmer-state, but the more pernicious one is when running a cue. This means that the updates have to be atomic.
2021-05-10Split 'base' module up into 'fixture', 'state' and 'scanout'Thomas White