Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This needed some rearranging, but I think the resulting code is a little
bit more efficient.
|
|
|
|
|
|
This fixes a crash with e.g. (sel (list (list fix1 fix2) fix3))
|
|
|
|
Also fixes an obvious bug in <adj-mega-tripar-profile-4ch>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This becomes important when running cues out of order.
|
|
|
|
|
|
|
|
|
|
Obviously, the parts have to be applied to a separate state, not the
programmer state.
|
|
|
|
e.g. (crossfade 3) for 3 seconds up, 3 seconds down
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This prevents any individual cue part being visible on stage before the
others.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Effects in the cue state may need to reference the cue's clock.
Otherwise, there's no way to synchronise any kind of effect to the time
of running the cue. For this to be possible, the cue clock needs to
exist at the time of cue creation.
|
|
|
|
|
|
|
|
|
|
|