diff options
author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 21:49:27 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 21:49:27 +0000 |
commit | 22f17f52f8d8f08f2546a1552e5075d4895d6937 (patch) | |
tree | 950f7715223662932cdcb9f575b57c9a56554658 | |
parent | 51a0182adf818c30df20c95c4f5370b07fa8bcb0 (diff) |
Fixes for ATI fussiness
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@226 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r-- | data/shaders/fill-light.frag | 2 | ||||
-rw-r--r-- | data/shaders/lighting.frag | 23 | ||||
-rw-r--r-- | src/render.c | 3 | ||||
-rw-r--r-- | src/shaderutils.c | 1 |
4 files changed, 16 insertions, 13 deletions
diff --git a/data/shaders/fill-light.frag b/data/shaders/fill-light.frag index eb89c79..975e403 100644 --- a/data/shaders/fill-light.frag +++ b/data/shaders/fill-light.frag @@ -41,7 +41,7 @@ void main() { norm = normalize(normal); /* Ambient */ - ambi = min(1.0, col_ambi_diff * (gl_LightModel.ambient.rgb + vec3(0.5, 0.5, 0.5))); + ambi = col_ambi_diff * (gl_LightModel.ambient.rgb + vec3(0.5, 0.5, 0.5)); /* Emission */ emit = col_emit; diff --git a/data/shaders/lighting.frag b/data/shaders/lighting.frag index 48c6cf0..bf03dbb 100644 --- a/data/shaders/lighting.frag +++ b/data/shaders/lighting.frag @@ -35,12 +35,6 @@ void main() { vec3 L, E, R; vec3 tex; - tex = texture2D(texture, gl_TexCoord[0].st).rgb; - if ( texture_emits ) { - gl_FragColor = vec4(tex.r, tex.g, tex.b, alpha); - return; /* Bail out early in this case */ - } - diff = vec3(0.0, 0.0, 0.0); spec = vec3(0.0, 0.0, 0.0); @@ -62,7 +56,7 @@ void main() { spot = pow(spot, gl_LightSource[0].spotExponent); /* Ambient */ - ambi = col_ambi_diff * (gl_LightModel.ambient.rgb + gl_LightSource[0].ambient*spot*falloff); + ambi = col_ambi_diff * (gl_LightModel.ambient.rgb + gl_LightSource[0].ambient.rgb * spot * falloff); /* Diffuse */ diff_fac = max(0.0, dot(normalize(light0vc).xyz, norm)); @@ -79,10 +73,15 @@ void main() { /* Light 1: Diffuse background glow */ diff += col_ambi_diff * gl_LightSource[1].diffuse.rgb * max(0.0, dot(vec3(light1vc), norm)); - gl_FragColor = vec4(min(tex.r * (ambi.r + diff.r) + spec.r, 1.0), - min(tex.g * (ambi.g + diff.g) + spec.g, 1.0), - min(tex.b * (ambi.b + diff.b) + spec.b, 1.0), - alpha); - + tex = texture2D(texture, gl_TexCoord[0].st).rgb; + if ( texture_emits ) { + gl_FragColor = vec4(tex.r, tex.g, tex.b, alpha); + } else { + gl_FragColor = vec4(min(tex.r * (ambi.r + diff.r) + spec.r, 1.0), + min(tex.g * (ambi.g + diff.g) + spec.g, 1.0), + min(tex.b * (ambi.b + diff.b) + spec.b, 1.0), + alpha); + } + } diff --git a/src/render.c b/src/render.c index e3b5a44..d7ca6db 100644 --- a/src/render.c +++ b/src/render.c @@ -32,6 +32,7 @@ static void render_load_shaders(RenderContext *r) { /* Lighting */ + printf("Loading lighting shader\n"); r->lighting_vert = shaderutils_load_shader(DATADIR"/shaders/lighting.vert", GL_VERTEX_SHADER); r->lighting_frag = shaderutils_load_shader(DATADIR"/shaders/lighting.frag", GL_FRAGMENT_SHADER); r->lighting_program = glCreateProgram(); @@ -41,6 +42,7 @@ static void render_load_shaders(RenderContext *r) { shaderutils_validate_program(r->lighting_program); /* Fill-in light */ + printf("Loading fill lighting shader\n"); r->fill_vert = shaderutils_load_shader(DATADIR"/shaders/fill-light.vert", GL_VERTEX_SHADER); r->fill_frag = shaderutils_load_shader(DATADIR"/shaders/fill-light.frag", GL_FRAGMENT_SHADER); r->fill_program = glCreateProgram(); @@ -50,6 +52,7 @@ static void render_load_shaders(RenderContext *r) { shaderutils_validate_program(r->fill_program); /* Swirlyness */ + printf("Loading swirlytron shader\n"); r->swirly_vert = shaderutils_load_shader(DATADIR"/shaders/swirlytron.vert", GL_VERTEX_SHADER); r->swirly_frag = shaderutils_load_shader(DATADIR"/shaders/swirlytron.frag", GL_FRAGMENT_SHADER); r->swirly_program = glCreateProgram(); diff --git a/src/shaderutils.c b/src/shaderutils.c index 74e9bff..6db4212 100644 --- a/src/shaderutils.c +++ b/src/shaderutils.c @@ -57,6 +57,7 @@ GLuint shaderutils_load_shader(const char *filename, GLenum type) { glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &status); if ( status == GL_FALSE ) { + printf("Problems loading '%s':\n", filename); glGetShaderInfoLog(shader, 4095, &l, text); if ( l > 0 ) { printf("%s\n", text); fflush(stdout); |