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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-26 23:52:14 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-26 23:52:14 +0000
commitdd92211983d4d8a7b99b17015481260f404f5d00 (patch)
tree1ea1b083dad4e7dba305f2959fc3d294a07496d8 /README
parentfbc0bae8423e37cf6155fdc091ac02897a465adc (diff)
Documentation stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@178 84d2e878-0bd5-11dd-ad15-13eda11d74c5
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@@ -13,19 +13,19 @@ platforms.
Background
==========
-In the mid 90s, I played a game from a magazine cover disk (Archimedes World I think, but I really can't remember) called
-"Lander". No, not the demo version of Zarch, this was a completely different game where you piloted a small 2D spaceship
-round a vast world collecting glowing radioactive debris from over a hundred separate rooms. The spaceship part was just
-like the many Lunar Lander variants you have probably played, but the exploration of a vast world appealed to me for the
-same reasons that I enjoyed Jet Set Willy many years before. In Lander, just like in Jet Set Willy. the game would
-theoretically end when all the debris had been collected. In practice, this was virtually impossible due to the shear
-size and complexity of the game. The attraction of the game was not in winning it, but in being able to explore a
-seemingly never-ending world of pure imagination.
+In the mid 90s, I played a game from a magazine cover disk (Archimedes World I think, but I really can't remember)
+called "Lander". No, not the demo version of Zarch, this was a completely different game where you piloted a small 2D
+spaceship round a vast world collecting glowing radioactive debris from over a hundred separate rooms. The spaceship
+part was just like the many Lunar Lander variants you have probably played, but the exploration of a vast world appealed
+to me for the same reasons that I enjoyed Jet Set Willy many years before. In Lander, just like in Jet Set Willy. the
+game would theoretically end when all the debris had been collected. In practice, this was virtually impossible due to
+the shear size and complexity of the game. The attraction of the game was not in winning it, but in being able to
+explore a seemingly never-ending world of pure imagination.
In creating Thrust3D I wanted to recreate that feeling of exploration and imagination, but using the capabilities of
-modern graphics hardware to heighten the feeling. I learnt a lot of OpenGL graphics programming and rendering techniques
-in the course of my doctoral studies for visualising my research results, but none of this gave me an excuse to use any
-of the advanced capabilities available. Thrust3D was an outlet for this, and here is the result.
+modern graphics hardware to heighten the feeling. I learnt a lot of OpenGL graphics programming and rendering
+techniques in the course of my doctoral studies for visualising my research results, but none of this gave me an excuse
+to use any of the advanced capabilities available. Thrust3D was an outlet for this, and here is the result.
Installation
============
@@ -48,9 +48,9 @@ play - you might just need to disable a few features (if that doesn't happen aut
Music
=====
-You can put some suitable background music as an Ogg/Vorbis file at $PREFIX/share/thrust3d/sounds/music.ogg ('$PREFIX' is
-probably '/usr/local' unless you've done something different). 'Radioactivity' by Kraftwerk is particularly appropriate.
-Obviously I can't distribute a copy of that material with the game, so you'll have to obtain your own copy.
+You can put some suitable background music as an Ogg/Vorbis file at $PREFIX/share/thrust3d/sounds/music.ogg ('$PREFIX'
+is probably '/usr/local' unless you've done something different). 'Radioactivity' by Kraftwerk is particularly
+appropriate. Obviously I can't distribute a copy of that material with the game, so you'll have to obtain your own copy.
Controls
========
@@ -60,5 +60,8 @@ Controls
Right arrow - turn right
Up arrow - thrust forwards
Down arrow - thrust backwards
-
+ Mouse - change viewing angle (press 'r' to reset to default)
+
+ 'w' - enter wireframe mode (this is not useful)
+ 'e' - exit wireframe mode