aboutsummaryrefslogtreecommitdiff
path: root/data/shaders/fill-light.vert
diff options
context:
space:
mode:
authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 11:57:50 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 11:57:50 +0000
commitbe186c70322fc3e00b9e79c5a0c0f504fb7f3f17 (patch)
tree814b7dcb31b1019a0123fff36c599bb1ba70642d /data/shaders/fill-light.vert
parenta655a74010577609339013065eecdb9024f0aa1b (diff)
Simplify shaders by moving fill-in light to a separate program
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@218 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'data/shaders/fill-light.vert')
-rw-r--r--data/shaders/fill-light.vert40
1 files changed, 40 insertions, 0 deletions
diff --git a/data/shaders/fill-light.vert b/data/shaders/fill-light.vert
new file mode 100644
index 0000000..38dcfc9
--- /dev/null
+++ b/data/shaders/fill-light.vert
@@ -0,0 +1,40 @@
+/*
+ * fill-light.vert
+ *
+ * Lighting calculations for the lander craft
+ *
+ * (c) 2007-2008 Thomas White <taw27@cam.ac.uk>
+ *
+ * thrust3d - a silly game
+ *
+ */
+
+varying vec3 pos;
+varying vec3 normal;
+
+varying vec3 light2vc;
+
+varying vec3 col_ambi_diff;
+varying vec3 col_emit;
+
+void main() {
+
+ vec4 vert;
+
+ vert = gl_ModelViewMatrix * gl_Vertex;
+ pos = vert.xyz;
+ normal = gl_NormalMatrix * gl_Normal;
+
+ /* Light 2: Fill-in light for lander */
+ light2vc = normalize(vec3(gl_LightSource[2].position));
+
+ /* Material properties */
+ col_ambi_diff = gl_Color.rgb;
+ col_emit = gl_FrontMaterial.emission.rgb;
+
+ /* Coordinates */
+ gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
+ gl_Position = ftransform();
+
+}
+