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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-26 23:19:32 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-26 23:19:32 +0000 |
commit | ed5740b6f667628f344d9dd17686424ce9e2de82 (patch) | |
tree | 124d4fe3fd9d04e8f89550c82e5487491b35e889 /data/shaders/lighting.vert | |
parent | 5f8d27519c76fd297eb61144ff38bd5d1afa51bb (diff) |
Initial normal mapping stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@176 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'data/shaders/lighting.vert')
-rw-r--r-- | data/shaders/lighting.vert | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/data/shaders/lighting.vert b/data/shaders/lighting.vert index 294d5ba..ddbe8ab 100644 --- a/data/shaders/lighting.vert +++ b/data/shaders/lighting.vert @@ -12,6 +12,7 @@ varying vec3 normal; varying vec3 light0vc; +varying vec3 light0hvc; varying vec3 light1vc; varying vec3 light2vc; varying vec3 light2hvc; @@ -24,6 +25,7 @@ void main() { /* Spotlight - positional light */ vec4 vert = gl_ModelViewMatrix * gl_Vertex; light0vc = gl_LightSource[0].position.xyz - vert.xyz; + light0hvc = normalize(gl_LightSource[0].halfVector.xyz); /* Diffuse "background glow" - this can be normalised only once, here, since 'position' * is really 'direction' and is the same for all vertices. */ |