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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-29 16:05:36 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-29 16:05:36 +0000
commit52fc29e109b087342abe432b6ffa563d7172d6e7 (patch)
treee63d0d2faee81f5e69ef42edf64b36823b5a06cb /src/audio.c
parentbffcaf53098adaba13461e58c11d161ad047abec (diff)
Change to 44.1 kHz audio sampling
Add 'clang' sound effect (needs work!), use for collision noise git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@113 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/audio.c')
-rw-r--r--src/audio.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/audio.c b/src/audio.c
index c3a0492..8e84c5e 100644
--- a/src/audio.c
+++ b/src/audio.c
@@ -88,7 +88,7 @@ void audio_play(AudioContext *a, char *file, float volume, int repeat) {
fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
return;
}
- SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq, AUDIO_S16, 2, 22050);
+ SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq, AUDIO_S16, 2, 44100);
cvt.buf = malloc(dlen*cvt.len_mult);
memcpy(cvt.buf, data, dlen);
cvt.len = dlen;
@@ -125,7 +125,7 @@ AudioContext *audio_setup() {
}
/* Set 16-bit stereo audio at 22Khz */
- fmt.freq = 22050;
+ fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 512;