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authorweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:18:21 +0000
committerweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:18:21 +0000
commitea9080c5043c3754fc418a73c73fbacfb8218861 (patch)
treeaaf95ad3b808d358bfb9dd5e87118e9e48afad61 /src/main.c
parent36959697e257081cccce666d1654e57efbfa3a63 (diff)
Radiation stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@147 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/main.c b/src/main.c
index 27589f4..7b022fd 100644
--- a/src/main.c
+++ b/src/main.c
@@ -241,7 +241,6 @@ int main(int argc, char *argv[]) {
game->t_fps = t;
game->frames = 0;
}
- game->radiation = game->fps / 40.0;
/* Sleep for a bit to avoid hogging the CPU.
* This is a fudge - ideally this delay would adapt so that the CPU is not hogged when the GPU is the