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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-24 21:30:42 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-24 21:30:42 +0000
commit8684d5a1a6d18e32eb15324f19da18ae88472707 (patch)
treea14fd840242c533ec1cf2d949d43a526555efec5 /src/model.c
parent3e3436f1a84a3f418e9894356a6262118b30708f (diff)
Loads of shader and lighting stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@39 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/model.c')
-rw-r--r--src/model.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/model.c b/src/model.c
index 76e84c7..663a862 100644
--- a/src/model.c
+++ b/src/model.c
@@ -279,7 +279,7 @@ static int model_load(ModelContext *ctx, const char *name, RenderContext *render
}
/* Subdivide the previous face if requested */
- if ( sscanf(line, "subdivide %f %f", &x, &y) == 2 ) {
+ if ( sscanf(line, "ssubdivide %f %f", &x, &y) == 2 ) {
if ( type == PRIMITIVE_QUADS ) {
if ( (num_vertices % 4)==0 ) {
GLfloat u, v;