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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-17 23:42:07 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-05-17 23:42:07 +0000
commit6741901029cd322a4abf61a91ac34afabf9b093a (patch)
treecd49b045ebee09b3ed2856c3e071c729badcf6be /src/render.c
parentc7a6dcb197ca36aa5df2610c451c7d59f1078810 (diff)
Fix radiation meter transparency
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@27 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/render.c')
-rw-r--r--src/render.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render.c b/src/render.c
index c6e8079..9419413 100644
--- a/src/render.c
+++ b/src/render.c
@@ -326,7 +326,7 @@ static void render_draw_2d(RenderContext *r, Game *game) {
glColor4f(1.0, 1.0, 0.0, 0.5);
glVertex2f(-1.0, -0.8); /* Bottom left */
glVertex2f(-0.9, -0.8); /* Bottom right */
- glColor4f(0.8, cg, 0.0, game->radiation);
+ glColor4f(0.8, cg, 0.0, 0.5+0.5*game->radiation);
glVertex2f(-0.9, -0.8+(1.8*game->radiation)); /* Top right */
glVertex2f(-1.0, -0.8+(1.8*game->radiation)); /* Top left */
glEnd();