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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-05 10:34:14 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-05 10:34:14 +0000
commit785d2dd19b8fb4373f0cf605d10fdfaddd9d1827 (patch)
treec78d188f667b822e2a2cdbdd498fe8a6e6c936af /src/render.c
parent8e03eb00fa73c5ddc49f32a4861eb9af04036aca (diff)
Tweak spotlight attentuation
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@75 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/render.c')
-rw-r--r--src/render.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render.c b/src/render.c
index a8a9ced..4dc474e 100644
--- a/src/render.c
+++ b/src/render.c
@@ -537,8 +537,8 @@ static void render_setup_lighting(Game *game) {
glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 45.0);
glLightf(GL_LIGHT0, GL_SPOT_EXPONENT, 20.0);
glLightf(GL_LIGHT0, GL_CONSTANT_ATTENUATION, 1.0);
- glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.05);
- glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.02);
+ glLightf(GL_LIGHT0, GL_LINEAR_ATTENUATION, 0.02);
+ glLightf(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, 0.005);
/* Headlight colours */
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); /* Initialised to zero above */
diffuse[0] = 1.0; diffuse[1] = 1.0; diffuse[2] = 1.0; diffuse[3] = 1.0;