diff options
author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 23:15:55 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-08-06 23:15:55 +0000 |
commit | 1b9804535732c9f7469b3765d31e4853af0a2d9b (patch) | |
tree | 2d6b2ad8886b39e47fd3cf95b7a5cc60686cda14 /src | |
parent | 22f17f52f8d8f08f2546a1552e5075d4895d6937 (diff) |
Squeeze everything into 19 varying components
Add texture for pipework
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@227 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r-- | src/render.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/render.c b/src/render.c index d7ca6db..e127a34 100644 --- a/src/render.c +++ b/src/render.c @@ -32,7 +32,6 @@ static void render_load_shaders(RenderContext *r) { /* Lighting */ - printf("Loading lighting shader\n"); r->lighting_vert = shaderutils_load_shader(DATADIR"/shaders/lighting.vert", GL_VERTEX_SHADER); r->lighting_frag = shaderutils_load_shader(DATADIR"/shaders/lighting.frag", GL_FRAGMENT_SHADER); r->lighting_program = glCreateProgram(); @@ -42,7 +41,6 @@ static void render_load_shaders(RenderContext *r) { shaderutils_validate_program(r->lighting_program); /* Fill-in light */ - printf("Loading fill lighting shader\n"); r->fill_vert = shaderutils_load_shader(DATADIR"/shaders/fill-light.vert", GL_VERTEX_SHADER); r->fill_frag = shaderutils_load_shader(DATADIR"/shaders/fill-light.frag", GL_FRAGMENT_SHADER); r->fill_program = glCreateProgram(); @@ -52,7 +50,6 @@ static void render_load_shaders(RenderContext *r) { shaderutils_validate_program(r->fill_program); /* Swirlyness */ - printf("Loading swirlytron shader\n"); r->swirly_vert = shaderutils_load_shader(DATADIR"/shaders/swirlytron.vert", GL_VERTEX_SHADER); r->swirly_frag = shaderutils_load_shader(DATADIR"/shaders/swirlytron.frag", GL_FRAGMENT_SHADER); r->swirly_program = glCreateProgram(); @@ -271,6 +268,8 @@ static int render_model_instance_draw(ModelInstance *instance, Uint32 t, RenderC GLfloat white[] = {1.0, 1.0, 1.0, 1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, white); glMaterialf(GL_FRONT, GL_SHININESS, p->shininess); + shaderutils_setunf(r->lighting_program, "shininess", p->shininess); + shaderutils_setunf(r->fill_program, "shininess", p->shininess); } else { glMaterialfv(GL_FRONT, GL_SPECULAR, black); } |