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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-31 14:19:53 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-31 14:19:53 +0000 |
commit | 33ab5dffb5574e8f208b7ec216475170c9863633 (patch) | |
tree | 097165e6ae79a565e73347cf0a9e0a58b3a67132 /src | |
parent | c566f87fe5853e4f1596792652f203c7386c8699 (diff) |
Match shader results to non-shader results
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@200 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r-- | src/render.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render.c b/src/render.c index 0d3f7fa..bd4ef60 100644 --- a/src/render.c +++ b/src/render.c @@ -213,6 +213,8 @@ RenderContext *render_setup(int width, int height, int disable_vbos, int disable glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1); + if ( r->fbos ) { /* FBO for rendering swirlyness */ @@ -482,7 +484,7 @@ static void render_setup_lighting(Game *game) { /* A fill-in light, only used on its own, to light the lander craft itself */ glLightfv(GL_LIGHT2, GL_AMBIENT, ambient); /* Initialised to zero above */ - pos[0] = -1.0; pos[1] = 0.8; pos[2] = 4.0; pos[3] = 0.0; + pos[0] = 0.0; pos[1] = 0.0; pos[2] = 4.0; pos[3] = 0.0; glLightfv(GL_LIGHT2, GL_POSITION, pos); diffuse[0] = 0.3; diffuse[1] = 0.3; diffuse[2] = 0.3; diffuse[3] = 1.0; glLightfv(GL_LIGHT2, GL_DIFFUSE, diffuse); |