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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-17 23:52:30 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-17 23:52:30 +0000
commit4f1c5d440d76dfa13fc78f385912dcde8d5495fa (patch)
treeb525f721510ebf262c01c7df6fcefc0cd40de6f7 /src
parent9e92105657f48973da9522feccc665bbd3cb5b86 (diff)
Take yaw into account to calculate proper starting coords for collision detection
Set yawspeed to zero on landing git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@140 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r--src/physics.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/physics.c b/src/physics.c
index c6d4dd9..8299704 100644
--- a/src/physics.c
+++ b/src/physics.c
@@ -194,8 +194,10 @@ static int physics_check_collide(ModelInstance *obj, ModelInstance *other, doubl
for ( j=0; j<obj->model->primitives[i]->num_vertices; j++ ) {
int a;
- const double sx = obj->model->primitives[i]->vertices[3*j+0];
- const double sy = obj->model->primitives[i]->vertices[3*j+1];
+ const double stx = obj->model->primitives[i]->vertices[3*j+0];
+ const double sty = obj->model->primitives[i]->vertices[3*j+1];
+ const double sx = stx*cos(obj->yaw) + sty*sin(obj->yaw);
+ const double sy = -stx*sin(obj->yaw) + sty*cos(obj->yaw);
const double sz = obj->model->primitives[i]->vertices[3*j+2];
/* ...against all primitives in the static object */
@@ -305,6 +307,7 @@ static void physics_process(ModelInstance *obj, Uint32 dt, Game *game) {
obj->vx = 0.0;
obj->vy = 0.0;
obj->vz = 0.0;
+ obj->yawspeed = 0.0;
} else {
/* No - bounce */
audio_play(game->audio, "clang", 1.0, 0);