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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-30 21:47:26 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-30 21:47:26 +0000 |
commit | 8b6eba5edd92fcdf1ec3e2fc129f78c452abf903 (patch) | |
tree | b5edffc17abb4ef5d08f2782d4bc596a1c7c3a8a /src | |
parent | 9770acf2e071f07d2b58ac1527d7e5e00626df41 (diff) |
Increase the frame delay a bit
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@198 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r-- | src/main.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -289,7 +289,7 @@ int main(int argc, char *argv[]) { * This is a fudge - ideally this delay would adapt so that the CPU is not hogged when the GPU is the * limiting factor, and be zero when the CPU is limiting. I don't know of a sensible way to tell which * is the case. */ - if ( !gameopts.no_framerate_limit ) usleep(25000); + if ( !gameopts.no_framerate_limit ) usleep(30000); } |