aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-05 23:49:11 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-06-05 23:49:11 +0000
commitd6ae2809f0a74e9cab6a684d5f549411827169c8 (patch)
treeb21faf6f07ff2a9f0c278cfe244c246cefdfcc66 /src
parent21f6b0d784ef8d1c689473764e4bd8c7980c369f (diff)
Correct the theoretical maximum framerate
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@79 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src')
-rw-r--r--src/main.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.c b/src/main.c
index d71d15d..055051a 100644
--- a/src/main.c
+++ b/src/main.c
@@ -227,7 +227,7 @@ int main(int argc, char *argv[]) {
game->t_fps = t;
game->frames = 0;
}
- game->radiation = game->fps / 50.0;
+ game->radiation = game->fps / 40.0;
/* Sleep for a bit to avoid hogging the CPU.
* This is a fudge - ideally this delay would adapt so that the CPU is not hogged when the GPU is the