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-rw-r--r--data/shaders/lighting.frag1
-rw-r--r--data/shaders/lighting.vert4
2 files changed, 0 insertions, 5 deletions
diff --git a/data/shaders/lighting.frag b/data/shaders/lighting.frag
index ab13e52..48c6cf0 100644
--- a/data/shaders/lighting.frag
+++ b/data/shaders/lighting.frag
@@ -14,7 +14,6 @@ varying vec3 normal;
varying vec3 light0vc;
varying vec3 light1vc;
-varying vec3 light2vc;
uniform sampler2D texture;
uniform sampler2D normalmap;
diff --git a/data/shaders/lighting.vert b/data/shaders/lighting.vert
index 0092d66..783978c 100644
--- a/data/shaders/lighting.vert
+++ b/data/shaders/lighting.vert
@@ -14,7 +14,6 @@ varying vec3 normal;
varying vec3 light0vc;
varying vec3 light1vc;
-varying vec3 light2vc;
varying vec3 col_ambi_diff;
varying vec3 col_emit;
@@ -34,9 +33,6 @@ void main() {
/* Light 1: Diffuse background glow */
light1vc = normalize(vec3(gl_LightSource[1].position));
- /* Light 2: Fill-in light for lander */
- light2vc = normalize(vec3(gl_LightSource[2].position));
-
/* Material properties */
col_ambi_diff = gl_Color.rgb;
col_emit = gl_FrontMaterial.emission.rgb;