diff options
-rw-r--r-- | data/rooms/00-00-00 | 1 | ||||
-rw-r--r-- | data/rooms/00-02-04 | 2 | ||||
-rw-r--r-- | src/game.c | 6 |
3 files changed, 5 insertions, 4 deletions
diff --git a/data/rooms/00-00-00 b/data/rooms/00-00-00 index ea315fe..5f7d74c 100644 --- a/data/rooms/00-00-00 +++ b/data/rooms/00-00-00 @@ -7,7 +7,6 @@ connected 00 00 04 light 5.0 0.0 0.0 -platform 0.0 0.0 -5.0 tiledfloor 0.0 0.0 -5.0 wallw -5.0 0.0 0.0 walle 5.0 0.0 0.0 diff --git a/data/rooms/00-02-04 b/data/rooms/00-02-04 index 2c49d32..aacd447 100644 --- a/data/rooms/00-02-04 +++ b/data/rooms/00-02-04 @@ -4,6 +4,8 @@ connected 00 00 03 connected 00 00 04 connected 00 01 04 +platform 0.0 0.0 -5.0 + walln 0.0 5.0 0.0 wallw -5.0 0.0 0.0 walle 5.0 0.0 0.0 @@ -238,8 +238,8 @@ Game *game_new(int width, int height, GameOptions gameopts) { g->reverse = 0; g->tlast = 0; g->cur_room_x = 0; - g->cur_room_y = 0; - g->cur_room_z = 0; + g->cur_room_y = 2; + g->cur_room_z = 4; g->num_rooms = 0; g->view_angle = deg2rad(+20.0); g->view_dist = 5.0; @@ -283,7 +283,7 @@ Game *game_new(int width, int height, GameOptions gameopts) { g->lander->y = 0.0; g->lander->z = -4.93; g->lander->landed = 1; - g->lander->yaw = deg2rad(30.0); + g->lander->yaw = deg2rad(210.0); g->lander->attribs = OBJ_GRAVITY; return g; |