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-rw-r--r--src/render.c26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/render.c b/src/render.c
index f6a97e5..f7a2be3 100644
--- a/src/render.c
+++ b/src/render.c
@@ -559,8 +559,10 @@ void render_draw(Game *game, Uint32 t) {
r = game->render;
- glGenQueries(1, &timer_query);
- glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+ if ( game->frames == 1 ) {
+ glGenQueries(1, &timer_query);
+ glBeginQuery(GL_TIME_ELAPSED_EXT, timer_query);
+ }
if ( r->fbos ) {
@@ -678,17 +680,19 @@ void render_draw(Game *game, Uint32 t) {
render_draw_2d(r, game);
- glEndQuery(GL_TIME_ELAPSED_EXT);
+ if ( game->frames == 1 ) glEndQuery(GL_TIME_ELAPSED_EXT);
SDL_GL_SwapBuffers();
- GLint available = 0;
- GLuint64EXT timeelapsed;
- while (!available) {
- glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
- }
- glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
- printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
-
+ if ( game->frames == 1 ) {
+ GLint available = 0;
+ GLuint64EXT timeelapsed;
+ while (!available) {
+ glGetQueryObjectiv(timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
+ }
+ glGetQueryObjectui64vEXT(timer_query, GL_QUERY_RESULT, &timeelapsed);
+ printf("Frame took %lli ms to render\n", (long long int)(timeelapsed/1e6));
+ }
+
}