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+Thrust3D
+========
+
+Post-apocalyptic Jet Set Willy, set in a 3D nuclear power station.
+
+In the mid 90s, I played a game from a magazine cover disk (Archimedes World I think, but I really can't remember) called
+"Lander". No, not the demo version of Zarch. This was a completely different game where you piloted a small 2D spaceship
+round a vast world collecting glowing radioactive debris from over a hundred separate rooms. The spaceship part was just
+like the many Lunar Lander variants you have probably played, but the exploration of a vast world appealed to me for the
+same reasons that I enjoyed Jet Set Willy many years before. In Lander, just like in Jet Set Willy. the game would
+theoretically end when all the debris had been collected. In practice, this was virtually impossible due to the shear
+size and complexity of the game. The attraction of the game was not in winning it, but in being able to explore a
+seemingly never-ending abstract world of pure imagination.
+
+In creating Thrust3D I wanted to recreate that feeling of exploration and imagination, but using the capabilities of
+modern graphics hardware to heighten the feeling. I learnt a lot of OpenGL graphics programming and rendering techniques
+in the course of my doctoral studies for visualising my research results, but none of this allowed me to use any of the
+advanced capabilities available. Thrust3D was an outlet for this, and here is the result.
+
+For installation details, see the 'INSTALL' file. Basically it's just ./configure / make / sudo make install.
+
+Controls:
+
+ Space - thrust (upwards)
+ Left arrow - turn left
+ Right arrow - turn right
+ Up arrow - thrust forwards
+ Down arrow - thrust backwards
+
+Aim:
+
+ Fly around the highly radioactive remains of the Mars nuclear power station and collect the coloured flashing
+ radiactive debris. Don't crash into any walls or other objects or your craft will explode. Land only on the
+ glowing red landing panels.
+
+