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-rw-r--r--data/shaders/lighting.vert13
1 files changed, 7 insertions, 6 deletions
diff --git a/data/shaders/lighting.vert b/data/shaders/lighting.vert
index 0178530..99e9b37 100644
--- a/data/shaders/lighting.vert
+++ b/data/shaders/lighting.vert
@@ -9,20 +9,19 @@
*
*/
-varying vec3 pos;
varying vec3 normal;
+varying vec3 col_ambi_diff;
+varying vec3 col_emit;
varying vec3 light0vc;
+varying vec3 light0half;
varying float light0dist;
varying vec3 light1vc;
varying vec3 light2vc;
-varying vec3 col_ambi_diff;
-varying vec3 col_emit;
-
vec3 v4conv3(vec4 a) {
- vec4 div = a/a.w;
+ vec4 div = a/(a.w);
return div.xyz;
}
@@ -30,15 +29,17 @@ void main() {
vec4 vert;
vec3 vert_to_light;
+ vec3 vert_to_eye;
vert = gl_ModelViewMatrix * gl_Vertex;
- pos = v4conv3(vert);
normal = gl_NormalMatrix * gl_Normal;
/* Spotlight - positional light */
vert_to_light = v4conv3(gl_LightSource[0].position - vert);
light0dist = length(vert_to_light);
light0vc = normalize(vert_to_light);
+ vert_to_eye = v4conv3(-vert);
+ light0half = normalize(vert_to_eye + vert_to_light);
/* Diffuse "background glow" - this can be normalised only once, here, since 'position'
* is really 'direction' and is the same for all vertices. */