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-rw-r--r--data/shaders/lighting.vert13
1 files changed, 9 insertions, 4 deletions
diff --git a/data/shaders/lighting.vert b/data/shaders/lighting.vert
index 59d026d..0178530 100644
--- a/data/shaders/lighting.vert
+++ b/data/shaders/lighting.vert
@@ -21,26 +21,31 @@ varying vec3 light2vc;
varying vec3 col_ambi_diff;
varying vec3 col_emit;
+vec3 v4conv3(vec4 a) {
+ vec4 div = a/a.w;
+ return div.xyz;
+}
+
void main() {
vec4 vert;
vec3 vert_to_light;
vert = gl_ModelViewMatrix * gl_Vertex;
- pos = vec3(vert);
+ pos = v4conv3(vert);
normal = gl_NormalMatrix * gl_Normal;
/* Spotlight - positional light */
- vert_to_light = vec3(gl_LightSource[0].position - vert);
+ vert_to_light = v4conv3(gl_LightSource[0].position - vert);
light0dist = length(vert_to_light);
light0vc = normalize(vert_to_light);
/* Diffuse "background glow" - this can be normalised only once, here, since 'position'
* is really 'direction' and is the same for all vertices. */
- light1vc = normalize(vec3(gl_LightSource[1].position));
+ light1vc = normalize(v4conv3(gl_LightSource[1].position));
/* Fill-in light */
- light2vc = normalize(vec3(gl_LightSource[2].position));
+ light2vc = normalize(v4conv3(gl_LightSource[2].position));
/* Material properties */
col_ambi_diff = gl_Color.rgb;