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Diffstat (limited to 'src/render.c')
-rw-r--r--src/render.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/render.c b/src/render.c
index 5f3445c..9a5fbdf 100644
--- a/src/render.c
+++ b/src/render.c
@@ -142,6 +142,15 @@ RenderContext *render_setup(int width, int height, int disable_vbos, int disable
fprintf(stderr, " -> Per-fragment lighting and GPU dynamic textures disabled.\n");
}
+ if ( GLEW_EXT_timer_query ) {
+ r->timer_queries = 1;
+ } else {
+ r->timer_queries = 0;
+ fprintf(stderr, "Timer queries are not supported by your graphics card"
+ "(or maybe just by its driver).\n");
+ fprintf(stderr, " -> A default estimated time will be used. Framerate may be a little low.\n");
+ }
+
r->width = width;
r->height = height;
r->aspect = (GLfloat)width/(GLfloat)height;
@@ -558,7 +567,7 @@ void render_draw(Game *game, Uint32 t) {
r = game->render;
- if ( game->query_this_frame ) {
+ if ( r->timer_queries && game->query_this_frame ) {
glGenQueries(1, &game->timer_query);
glBeginQuery(GL_TIME_ELAPSED_EXT, game->timer_query);
}
@@ -679,11 +688,11 @@ void render_draw(Game *game, Uint32 t) {
render_draw_2d(r, game);
- if ( game->query_this_frame) glEndQuery(GL_TIME_ELAPSED_EXT);
+ if ( r->timer_queries && game->query_this_frame) glEndQuery(GL_TIME_ELAPSED_EXT);
SDL_GL_SwapBuffers();
- if ( !game->query_this_frame ) {
+ if ( r->timer_queries && !game->query_this_frame ) {
GLint available;
glGetQueryObjectiv(game->timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
if ( available ) {