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AgeCommit message (Expand)Author
2008-08-13Render even when pausedThomas White
2008-08-13Use unified 'game time' concept, makes pause work properlyTom White
2008-08-13Use 'r' instead of 'game->render'Tom White
2008-08-11Make the lander's headlamp solid (plus shading trickery..)Tom White
2008-08-11Fix a few missing shader checksThomas White
2008-08-11Subdivide 'pipe', 'pipe-horiz' and 'walle-hole'Thomas White
2008-08-11Subdivision fixesThomas White
2008-08-11'dirt' texture shouldn't be transparentThomas White
2008-08-11Remove vestigial 'ATTRIB_RADIUS' attributeThomas White
2008-08-10Add a light thing to the front of the landertaw27
2008-08-10Lander modelling worktaw27
2008-08-10Process texture and Ks components from OBJ filestaw27
2008-08-10obj2model: parse .mtl filestaw27
2008-08-10Ignore 'source-material' foldertaw27
2008-08-07Documentation fussinesstaw27
2008-08-07Documentation stufftaw27
2008-08-07Fix for 64-bit compatibilitytaw27
2008-08-07Tweak capability whinge messagestaw27
2008-08-07Tidy up status linetaw27
2008-08-07Put timer stuff in status linetaw27
2008-08-07Check for EXT_timer_query before usingtaw27
2008-08-07Comment out debug linestaw27
2008-08-07Take seconds into account in physics timingtaw27
2008-08-07Debug messagestaw27
2008-08-07Measure and subtract physics time from the waittaw27
2008-08-07Status line needs trailing spacestaw27
2008-08-07Sleep for the right amount of timetaw27
2008-08-07Only do timer query every few framestaw27
2008-08-07Initial timer query stufftaw27
2008-08-07Tidy up loose endstaw27
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Thrust control with mouse buttontaw27
2008-08-06Muppetrytaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Fussinesstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Make shader-dev-mode.sh aware of swirlytron and fill-lighttaw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Moving things aroundtaw27
2008-08-06Shuffle stuff around. Back to Phong...taw27
2008-08-06Revert shaders to a previous working versiontaw27
2008-08-06Shader stufftaw27
2008-08-06Drop back to Blinn-Phong specular lightingtaw27
2008-08-06Introduce 'v4conv3' conversion functiontaw27
2008-08-06Move shader utilities to a separate filetaw27
2008-08-06Check for shader linking errorstaw27
2008-08-06Fussinesstaw27
2008-08-05Phong model for lightingtaw27