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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-08-06
Squeeze everything into 19 varying components
taw27
2008-08-06
Fixes for ATI fussiness
taw27
2008-08-06
Muppetry
taw27
2008-08-06
Give the spotlight an ambient component
taw27
2008-08-06
Take shininess into account in shaders
taw27
2008-08-06
Fussiness
taw27
2008-08-06
Shader optimisations (use blank texture when none specified)
taw27
2008-08-06
Simplify shaders by moving fill-in light to a separate program
taw27
2008-08-06
Moving things around
taw27
2008-08-06
Shuffle stuff around. Back to Phong...
taw27
2008-08-06
Revert shaders to a previous working version
taw27
2008-08-06
Shader stuff
taw27
2008-08-06
Drop back to Blinn-Phong specular lighting
taw27
2008-08-06
Introduce 'v4conv3' conversion function
taw27
2008-08-06
Fussiness
taw27
2008-08-05
Phong model for lighting
taw27
2008-08-01
Add 'tiledwall-normals.png'
taw27
2008-08-01
Make shader work on ATI
taw27
2008-07-31
Move things around. Specular lighting still not quite right...
taw27
2008-07-31
Make the lander shiny
taw27
2008-07-31
Match shader results to non-shader results
taw27
2008-07-30
Plumbing :)
taw27
2008-07-30
Use simplified geometry for collision detection
taw27
2008-07-30
Small shader tweaks
taw27
2008-07-30
Calculate specular highlights correctly
taw27
2008-07-30
Modelling stuff
taw27
2008-07-28
Make the pipe shiny
taw27
2008-07-28
Remove hemisphere stuff
taw27
2008-07-27
Smooth normals for pipe model
taw27
2008-07-27
More modelling stuff
taw27
2008-07-27
Modelling stuff
taw27
2008-07-27
Emissive textures don't reflect light
taw27
2008-07-26
Initial normal mapping stuff
taw27
2008-07-23
Alter room data to only include immediate connections
taw27
2008-07-19
Make the recharge ripple fade nicely
weiss
2008-07-19
Put the 'recharge ripple' in the right place
weiss
2008-07-16
Start at the top of the ventilation shaft - more interesting..
taw27
2008-07-06
Second spirally thing when landed
taw27
2008-07-03
Properly seamless mixing
taw27
2008-06-29
Remove click at end of clang sound
taw27
2008-06-29
Change to 44.1 kHz audio sampling
taw27
2008-06-21
Basic audio framework
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-08
Text comments for rooms
taw27
2008-06-07
Add concrete texture
taw27
2008-06-06
Make the platform blue when not using shaders
taw27
2008-06-05
Make the swirliness blue
taw27
2008-06-04
More matching non-shader graphics to shader graphics
taw27
2008-06-03
Text rendering framework (foundation)
taw27
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