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AgeCommit message (Expand)Author
2008-07-31Move things around. Specular lighting still not quite right...taw27
2008-07-31Make the lander shinytaw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Plumbing :)taw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-30Small shader tweakstaw27
2008-07-30Calculate specular highlights correctlytaw27
2008-07-30Modelling stufftaw27
2008-07-28Make the pipe shinytaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-27Smooth normals for pipe modeltaw27
2008-07-27More modelling stufftaw27
2008-07-27Modelling stufftaw27
2008-07-27Emissive textures don't reflect lighttaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-23Alter room data to only include immediate connectionstaw27
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-16Start at the top of the ventilation shaft - more interesting..taw27
2008-07-06Second spirally thing when landedtaw27
2008-07-03Properly seamless mixingtaw27
2008-06-29Remove click at end of clang soundtaw27
2008-06-29Change to 44.1 kHz audio samplingtaw27
2008-06-21Basic audio frameworktaw27
2008-06-21Show transparent back facestaw27
2008-06-21Remove envmap stuff because it doesn't work very welltaw27
2008-06-08Text comments for roomstaw27
2008-06-07Add concrete texturetaw27
2008-06-06Make the platform blue when not using shaderstaw27
2008-06-05Make the swirliness bluetaw27
2008-06-04More matching non-shader graphics to shader graphicstaw27
2008-06-03Text rendering framework (foundation)taw27
2008-06-03Fix platform texturing issuestaw27
2008-06-02Make shader lighting attenuation agree with fixed function versiontaw27
2008-06-01Apply quad subdivisions when shaders aren't availabletaw27
2008-06-01Multiple portability fixestaw27
2008-06-01Comment typotaw27
2008-05-31Use GLEWtaw27
2008-05-28More swirlytrontaw27
2008-05-28Swirlytron!taw27
2008-05-28Fun with shaderstaw27
2008-05-25Shader fixestaw27
2008-05-25Modelling and better texturestaw27
2008-05-24Loads of shader and lighting stufftaw27
2008-05-22Subdivision fixestaw27
2008-05-22Polygon subdivision, spotlight testingtaw27
2008-05-20Tweak fuel logotaw27
2008-05-18More environment mapping stufftaw27
2008-05-172D overlay stufftaw27
2008-05-17Initial audio frameworktaw27