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Thrust3D
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Post-apocalyptic Jet Set Willy in a 3D nuclear power station
Thomas White
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Author
2008-07-18
Tidy up
taw27
2008-07-17
Take yaw into account to calculate proper starting coords for collision detec...
taw27
2008-07-17
Fix threading resource use bugs
taw27
2008-07-17
Restore collision detection, apparently fixing the 'drop through floors' problem
taw27
2008-07-17
Make yaw movements a bit less sluggish
taw27
2008-07-16
Start at the top of the ventilation shaft - more interesting..
taw27
2008-07-15
Don't crash if audio can't be used
taw27
2008-07-08
Restructuring of collision detection
taw27
2008-07-07
'bools' use glUniform1i, not glUniform1f
taw27
2008-07-06
Second spirally thing when landed
taw27
2008-07-05
Start landed
taw27
2008-07-05
Option to disable music
taw27
2008-07-04
Initialise the dispatch thread inuse flags, muppet
taw27
2008-07-03
Rearrange last sample fudges
taw27
2008-07-03
Properly seamless mixing
taw27
2008-07-03
Thread safety stuff
taw27
2008-07-02
Playing with the help message
taw27
2008-06-30
Fussiness
taw27
2008-06-30
Slightly improve audio debug messages
taw27
2008-06-30
Decode and convert Vorbis files in a separate thread
taw27
2008-06-30
Interface to libvorbis :)
taw27
2008-06-30
'Finished startup ramp' is a debug message
taw27
2008-06-29
Comments
taw27
2008-06-29
Prefix debug messages
taw27
2008-06-29
Fast ramp-up of volume on starting, to avoid 'click'
taw27
2008-06-29
Command-line option for audio debugging
taw27
2008-06-29
Change to 44.1 kHz audio sampling
taw27
2008-06-29
Seamless audio looping
taw27
2008-06-29
Working mixer. Yay!
taw27
2008-06-29
Audio stuff (broken)
taw27
2008-06-24
Stop horizontal motion when landed
taw27
2008-06-24
Comments
taw27
2008-06-22
Put audio_play() in audio.h, make audio_mix() static
taw27
2008-06-22
Add game_shutdown()
taw27
2008-06-21
Basic audio framework
taw27
2008-06-21
Don't use shader for transparent back faces
taw27
2008-06-21
Fix z-fighting when looking at back faces
taw27
2008-06-21
Show transparent back faces
taw27
2008-06-21
Tidy up
taw27
2008-06-21
Remove envmap stuff because it doesn't work very well
taw27
2008-06-21
Increase background light a little
taw27
2008-06-21
Stuff
taw27
2008-06-18
Stuff
taw27
2008-06-12
Reduce resolution of swirly texture
taw27
2008-06-12
Don't duplicate linker flags
taw27
2008-06-12
A few more glcheck diagnostics
taw27
2008-06-12
Put glcheck back on GLEW
taw27
2008-06-12
Escape quits
taw27
2008-06-11
Break (while actually fixing) collision detection...
taw27
2008-06-11
Ignore moving from the back to the front of a quad
taw27
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