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/*
* swirlytron.vert
*
* Swirly stuff for rendering onto swirly things...
*
* (c) 2007-2008 Thomas White <taw27@cam.ac.uk>
*
* thrust3d - a silly game
*
*/
varying vec2 coords;
varying vec2 incoords;
uniform vec2 lander;
void main() {
coords = gl_Vertex.xy;
incoords = gl_Vertex.xy + lander;
/* Coordinates */
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_Position = ftransform();
}
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