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/*
* model.h
*
* Basic functions to handle models
*
* (c) 2008 Thomas White <taw27@cam.ac.uk>
*
* thrust3d - a silly game
*
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef MODEL_H
#define MODEL_H
#include "types.h"
extern ModelContext *model_init(void);
extern ModelInstance *model_instance_new(ModelContext *ctx, const char *name, RenderContext *render);
#endif /* MODEL_H */
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