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authorRoland Scheidegger <sroland@vmware.com>2010-02-04 21:35:28 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-02-04 21:35:28 +0100
commit68f93ea3eb83cfad014b8ec93cec3564c1aa9833 (patch)
treea563ebec246a2e741750a8b5198da180e9479e17 /src/gallium/drivers/svga
parent2c326e72664e65166c68b027b26aaf373f3be36d (diff)
gallium: add point_quad_rasterization bit to rasterizer state
This determines if points should be rasterized according to GL point rules or as normal quads (GL point sprites / d3d points / d3d point sprites).
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_rasterizer.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_rasterizer.c b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
index 0a613cb553..09ccb71884 100644
--- a/src/gallium/drivers/svga/svga_pipe_rasterizer.c
+++ b/src/gallium/drivers/svga/svga_pipe_rasterizer.c
@@ -72,6 +72,7 @@ svga_create_rasterizer_state(struct pipe_context *pipe,
/* poly_smooth - XXX: no fallback available */
/* poly_stipple_enable - draw module */
/* sprite_coord_enable - ? */
+ /* point_quad_rasterization - ? */
/* point_size_per_vertex - ? */
/* sprite_coord_mode - ??? */
/* bypass_vs_viewport_and_clip - handled by viewport setup */