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authorEric Anholt <eric@anholt.net>2009-07-29 12:15:14 -0700
committerEric Anholt <eric@anholt.net>2009-10-01 14:31:03 -0700
commit7d4b7460b0e565d0574c00d1d40c426cfebc290d (patch)
tree29c54c99d6034ca653f46b90e413e82571580d4c /src/mesa/drivers/dri/intel/intel_span.h
parent96a3c69d48bb7c021181e061d010cca08198ae4c (diff)
i915: Enable ARB_vertex_shader for both i915 and i830.
Since the TNL is all done in software anyway, it should be the same to the user who's probably using ARB_vertex_program otherwise, but gives them a nicer programming environment.
Diffstat (limited to 'src/mesa/drivers/dri/intel/intel_span.h')
-rw-r--r--src/mesa/drivers/dri/intel/intel_span.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h
index acbeb4abe1..bffe109aa5 100644
--- a/src/mesa/drivers/dri/intel/intel_span.h
+++ b/src/mesa/drivers/dri/intel/intel_span.h
@@ -36,5 +36,7 @@ void intel_renderbuffer_map(struct intel_context *intel,
struct gl_renderbuffer *rb);
void intel_renderbuffer_unmap(struct intel_context *intel,
struct gl_renderbuffer *rb);
+void intel_map_vertex_shader_textures(GLcontext *ctx);
+void intel_unmap_vertex_shader_textures(GLcontext *ctx);
#endif