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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-21 10:49:45 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-06-21 10:49:45 -0600
commit37f19b94ac31d7a6f77ed9936c28ec8f36983721 (patch)
treef9df74a4271e0e94c83a3f8a8192733133e46315 /src/mesa/drivers/dri/nouveau
parent402e7f76b15e619a83d1d1587d1dd181d313e543 (diff)
replace __inline and __inline__ with INLINE macro
Diffstat (limited to 'src/mesa/drivers/dri/nouveau')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_shader.h6
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_swtcl.c16
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c20
3 files changed, 21 insertions, 21 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader.h b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
index 7125a2ae82..636bcaa72b 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_shader.h
+++ b/src/mesa/drivers/dri/nouveau/nouveau_shader.h
@@ -396,21 +396,21 @@ struct _nvsFunc {
int (*GetLoopIncrement) (nvsFunc *);
};
-static inline nvsRegister
+static INLINE nvsRegister
nvsNegate(nvsRegister reg)
{
reg.negate = !reg.negate;
return reg;
}
-static inline nvsRegister
+static INLINE nvsRegister
nvsAbs(nvsRegister reg)
{
reg.abs = 1;
return reg;
}
-static inline nvsRegister
+static INLINE nvsRegister
nvsSwizzle(nvsRegister reg, nvsSwzComp x, nvsSwzComp y,
nvsSwzComp z, nvsSwzComp w)
{
diff --git a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c
index cb072e0bdb..1b73d0be6f 100644
--- a/src/mesa/drivers/dri/nouveau/nv04_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv04_swtcl.c
@@ -53,7 +53,7 @@ static void nv04RenderPrimitive( GLcontext *ctx, GLenum prim );
static void nv04ResetLineStipple( GLcontext *ctx );
-static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
+static INLINE void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3,nouveauVertex* v4,nouveauVertex* v5)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
OUT_RINGp(v0,8);
@@ -65,7 +65,7 @@ static inline void nv04_2triangles(struct nouveau_context *nmesa,nouveauVertex*
OUT_RING(0xFEDCBA);
}
-static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
+static INLINE void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
OUT_RINGp(v0,8);
@@ -74,7 +74,7 @@ static inline void nv04_1triangle(struct nouveau_context *nmesa,nouveauVertex* v
OUT_RING(0xFED);
}
-static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
+static INLINE void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,nouveauVertex* v1,nouveauVertex* v2,nouveauVertex* v3)
{
BEGIN_RING_SIZE(NvSub3D,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
OUT_RINGp(v0,8);
@@ -84,17 +84,17 @@ static inline void nv04_1quad(struct nouveau_context *nmesa,nouveauVertex* v0,no
OUT_RING(0xFECEDC);
}
-static inline void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
+static INLINE void nv04_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
WARN_ONCE("Unimplemented\n");
}
-static inline void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
+static INLINE void nv04_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
WARN_ONCE("Unimplemented\n");
}
-static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
+static INLINE void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
@@ -107,7 +107,7 @@ static inline void nv04_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
);
}
-static inline void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
+static INLINE void nv04_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLubyte *vertptr = (GLubyte *)nmesa->verts;
@@ -465,7 +465,7 @@ static void nv04ChooseRenderState(GLcontext *ctx)
-static inline void nv04OutputVertexFormat(struct nouveau_context* nmesa)
+static INLINE void nv04OutputVertexFormat(struct nouveau_context* nmesa)
{
GLcontext* ctx=nmesa->glCtx;
DECLARE_RENDERINPUTS(index);
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
index 42b3d666fb..a55d597ab4 100644
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
@@ -100,7 +100,7 @@ static const int default_attr_size[8]={3,3,3,4,3,1,4,4};
#endif
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
+static INLINE void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size)
{
if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
@@ -131,7 +131,7 @@ void nv10FinishPrimitive(struct nouveau_context *nmesa)
}
-static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
+static INLINE void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
{
/* make sure there's enough room. if not, wait */
if (RING_AVAILABLE()<size)
@@ -144,7 +144,7 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
/* Render unclipped begin/end objects */
/**********************************************************************/
-static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+static INLINE void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
@@ -230,7 +230,7 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
};
-static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
+static INLINE void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
@@ -332,7 +332,7 @@ do { \
nmesa->vertex_attr_count++; \
} while (0)
-static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
+static INLINE void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLuint vertsize = nmesa->vertex_size;
@@ -344,7 +344,7 @@ static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr)
nv10FinishPrimitive(nmesa);
}
-static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
+static INLINE void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
@@ -364,7 +364,7 @@ static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
}
}
-static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
+static INLINE void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
@@ -378,7 +378,7 @@ static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
nv10FinishPrimitive(nmesa);
}
-static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
+static INLINE void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
@@ -393,7 +393,7 @@ static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuin
nv10FinishPrimitive(nmesa);
}
-static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
+static INLINE void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
{
struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
GLfloat *vertptr = (GLfloat *)nmesa->verts;
@@ -428,7 +428,7 @@ static void nv10ChooseRenderState(GLcontext *ctx)
-static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
+static INLINE void nv10OutputVertexFormat(struct nouveau_context* nmesa)
{
GLcontext* ctx=nmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);