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authorDaniel Borca <dborca@users.sourceforge.net>2004-09-13 09:27:03 +0000
committerDaniel Borca <dborca@users.sourceforge.net>2004-09-13 09:27:03 +0000
commiteabfd43ad402539f58bcb16bc736e71516bb9aba (patch)
treee656e56e75179ac8ea2b9a16d2bcf03f97312046 /src/mesa/drivers/glide/fxapi.c
parenta9ea1628da5f17274cd7ee023f438046dc992073 (diff)
cleanup
Diffstat (limited to 'src/mesa/drivers/glide/fxapi.c')
-rw-r--r--src/mesa/drivers/glide/fxapi.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/mesa/drivers/glide/fxapi.c b/src/mesa/drivers/glide/fxapi.c
index 17d49dddcb..5c77ed339f 100644
--- a/src/mesa/drivers/glide/fxapi.c
+++ b/src/mesa/drivers/glide/fxapi.c
@@ -356,11 +356,7 @@ fxMesaCreateContext(GLuint win,
}
grSstSelect(glbCurrentBoard);
- /*grEnable(GR_OPENGL_MODE_EXT);*/ /* ZZZ: trick to make GL happy.
- Glide3 will unmap memory for card when grSstWinClose is called.
- This also forces the SLI band height to be 32 (above 1024x768) or 16
- and disables the splash screen due to y-origin swapping.
- Note: We only want the former. */
+ /*grEnable(GR_OPENGL_MODE_EXT);*/ /* [koolsmoky] */
voodoo = &glbHWConfig.SSTs[glbCurrentBoard];
fxMesa = (fxMesaContext)CALLOC_STRUCT(tfxMesaContext);
@@ -411,7 +407,7 @@ fxMesaCreateContext(GLuint win,
fxMesa->snapVertices = GL_FALSE;
break;
}
- /* ZZZ TO DO: Add the old SLI/AA settings for Napalm. */
+ /* XXX todo - Add the old SLI/AA settings for Napalm. */
switch(voodoo->numChips) {
case 4: /* 4 chips */
switch(sliaa) {
@@ -526,8 +522,6 @@ fxMesaCreateContext(GLuint win,
goto errorhandler;
}
- /* ZZZ TODO: check if there is enough fbRam */
-
/* Tips:
* 1. we don't bother setting/checking AUX for stencil, because we'll decide
* later whether we have HW stencil, based on depth buffer (thus AUX is