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authorBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-04-21 18:09:14 +0000
commit05a6f2fd484bab59c6e6a381f58808adc26619f1 (patch)
tree6e946ed3619b65fbf5d9f77d5e214dcf40eedbfe /src/mesa/shader/nvprogram.c
parent6164ae2b5a7ad00181aa2a80634e80e58c8c3fb6 (diff)
Fix up some assorted issues with initialization of vertex program registers.
Some need to be set per-vertex, other per-primitive. Cleared that up. Only need to init temp/result registers if executing an NV vertex program.
Diffstat (limited to 'src/mesa/shader/nvprogram.c')
-rw-r--r--src/mesa/shader/nvprogram.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index d32cb7f2b5..4aaa74250a 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -79,8 +79,8 @@ _mesa_ExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params)
return;
}
- _mesa_init_vp_registers(ctx);
- _mesa_init_tracked_matrices(ctx);
+ _mesa_init_vp_per_vertex_registers(ctx);
+ _mesa_init_vp_per_primitive_registers(ctx);
COPY_4V(ctx->VertexProgram.Inputs[VERT_ATTRIB_POS], params);
_mesa_exec_vertex_program(ctx, vprog);
}