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authorBrian Paul <brianp@vmware.com>2009-08-12 12:27:35 -0600
committerBrian Paul <brianp@vmware.com>2009-08-12 12:35:12 -0600
commitfd5eda1423dff38ea1af589f7abd47b002a4f5ed (patch)
treedf33b8e1cecbb568c061b7eb16186e3ff3757896 /src/mesa/shader/slang/slang_link.c
parent2708ddfb06a36d8568e2aa130bf1f7d551fcd309 (diff)
glsl: move predefined shader input/output info/code to slang_builtin.c
This is a more logical place for this code. Also add some functions for querying vertex shader input names, types, etc.
Diffstat (limited to 'src/mesa/shader/slang/slang_link.c')
-rw-r--r--src/mesa/shader/slang/slang_link.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index f6032d1e9a..826bc3dd15 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -40,6 +40,7 @@
#include "shader/prog_statevars.h"
#include "shader/prog_uniform.h"
#include "shader/shader_api.h"
+#include "slang_builtin.h"
#include "slang_link.h"