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authorBrian <brian@yutani.localnet.net>2007-04-21 12:08:56 -0600
committerBrian <brian@yutani.localnet.net>2007-04-21 12:30:58 -0600
commitcd3e39340f057712fcf02a35dff85645e475053a (patch)
treea7c6e2d0d6be2ccaa882075539e38935b77b5522 /src/mesa/shader/slang/slang_log.c
parentad3cc95485c488e3920f9c460b373338043000c5 (diff)
Use new memory pool allocator. Lots of debug code still in place...
Diffstat (limited to 'src/mesa/shader/slang/slang_log.c')
-rw-r--r--src/mesa/shader/slang/slang_log.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index e838744491..e9234bafec 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -42,7 +42,11 @@ void
slang_info_log_destruct(slang_info_log * log)
{
if (!log->dont_free_text)
+#if 0
slang_alloc_free(log->text);
+#else
+ _mesa_free(log->text);
+#endif
}
static int
@@ -59,10 +63,18 @@ slang_info_log_message(slang_info_log * log, const char *prefix,
if (log->text != NULL) {
GLuint old_len = slang_string_length(log->text);
log->text = (char *)
+#if 0
slang_alloc_realloc(log->text, old_len + 1, old_len + size);
+#else
+ _mesa_realloc(log->text, old_len + 1, old_len + size);
+#endif
}
else {
+#if 0
log->text = (char *) (slang_alloc_malloc(size));
+#else
+ log->text = (char *) (_mesa_malloc(size));
+#endif
if (log->text != NULL)
log->text[0] = '\0';
}