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path: root/src/mesa/drivers/dri/i965/brw_wm_fp.c
AgeCommit message (Expand)Author
2009-09-11i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.Eric Anholt
2009-08-26i965: init the tex_units_used fieldBrian Paul
2009-08-26i965: keep track of which texture units the fragment shader accessesBrian Paul
2009-08-25i965: add some texture unit/target assertionsBrian Paul
2009-08-12Merge branch 'new-frag-attribs'Brian Paul
2009-08-12i965: Make the cube mapping RCP use a writemask.Eric Anholt
2009-08-12i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt
2009-08-04i965: Fix RECT shadow sampling by not losing the other texcoords.Eric Anholt
2009-07-29mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputsBrian Paul
2009-06-16Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-16i965: fix bugs in projective texture coordinatesBrian Paul
2009-06-12i965: interpolate colors with perspective correction by defaultBrian Paul
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-03-23i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt
2009-03-23i965: Fix fog coordinate g,b,a values when glFrontFacing isn't used.Eric Anholt
2009-03-23i965: Clean up a bit of mess with unneeded variables in emit_interp.Eric Anholt
2009-03-05i965: init dest reg CondMask = COND_TR (the proper default)Brian Paul
2009-02-28mesa: rename, reorder FRAG_RESULT_x tokensBrian Paul
2009-02-26i965: rename draw_regions -> color_regionsroot
2009-02-26mesa: replace old prog_instruction::Sampler field with Aux fieldBrian Paul
2009-02-26i965: whitespace/indentation fixesBrian Paul
2009-02-20i965: use the new prog_instruction::TexShadow fieldBrian Paul
2009-02-20i965: separate emit_op() and emit_tex_op() functionsBrian Paul
2009-02-13i965: rewrite the code for handling shader subroutine callsBrian Paul
2009-02-13i965: code clean-ups, comments, and minor refactoringBrian Paul
2009-01-28i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
2009-01-28i965: minor clean-up, comments, etc.Brian Paul
2009-01-21i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.Eric Anholt
2009-01-12i965: fix broken ARB fp fog optionsBrian Paul
2009-01-07i965: allow gl_FragData[0] usage when there's only one color bufferBrian Paul
2009-01-07i965: init dst reg RelAddr field to zeroBrian Paul
2008-12-03i965: Fix failure to upload new constant data when changing programs.Eric Anholt
2008-09-18mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...Brian Paul
2008-08-06i965: update TexSrcUnit for OPCODE_TXBXiang, Haihao
2008-08-05i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao
2008-06-08i965: fix OPCODE_TEX when additional ops are neededRoland Scheidegger
2008-03-26[965] Don't let the negate flags of src0 affect 1 constants in precalc_dst/litEric Anholt
2008-03-21 [i965] multiple rendering target fixZou Nan hai
2008-03-17[965] Fix fp temp reg release code to not usually release all temps.Andrzej Trznadel
2008-03-13 [i965] multiple rendering target supportZou Nan hai
2008-03-07 [i965] fix fd.o bug #11471 and #11478Zou Nan hai
2008-02-01[965] Replace XXX comment about constant swizzle with an assert.Eric Anholt
2007-10-26Merge branch '965-glsl'Zou Nan hai
2007-09-26i965: The cube map texture coordinates must be devided by theXiang, Haihao
2007-08-13i965: fix projtex_maskXiang, Haihao
2007-07-24 DDX DDY support, not very accurateZou Nan hai
2007-06-21 support branch and loop in pixel shaderZou Nan hai
2007-03-26merge of glsl-compiler-1 branchBrian
2007-03-22fix for bug#10339Xiang, Haihao