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s_triangle.c
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2009-03-02
mesa: use Stencil._Enabled field instead of Stencil.Enabled
Brian Paul
2009-03-02
swrast: use _EnabledCoordUnits for fixed-function texturing
Brian Paul
2009-02-21
mesa: use an array for current texture objects
Brian Paul
2009-02-02
mesa: move code after decls. Fixes Window build failure.
Brian Paul
2009-01-28
mesa: implement texture swizzling in swrast
Brian Paul
2009-01-23
swrast: updates for GL_NV_texture_env_combine4
Brian Paul
2009-01-21
swrast: fix redundant texture application in affine_textured_triangle().
Brian Paul
2008-09-18
mesa: prefix a bunch of #include lines with "main/".
Brian Paul
2008-01-22
Fix some issues with glDrawBuffer(GL_NONE), bug 14198
Brian
2008-01-06
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
Brian
2007-11-30
fix broken two-sided stencil
Brian
2007-05-20
Overhaul/simplify SWvertex and SWspan attribute handling.
Brian
2007-04-24
get rid of an extra textured triangle function
Brian
2007-04-24
only need one CI-mode triangle function
Brian
2007-04-24
s/INTERP_TEX/INTERP_ATTRIBS/
Brian
2007-02-05
Merge SWvertex texcoord and varying fields into attrib[] array field.
Brian
2007-02-02
Replace color, z, w, texture interpolants with new generic attrib interpolants.
Brian
2006-12-13
Checkpoint for GLSL compiler changes.
Brian
2006-10-01
New SWspan and SWspanarrays typedefs.
Brian Paul
2006-09-22
Use _Enabled rather than _Active when checking for fragment shaders
Keith Whitwell
2006-09-21
remove rgb[] array from span_arrays_struct - was only used in a few places
Brian Paul
2006-04-25
update some tests for visual bit depths to use renderbuffers
Brian Paul
2006-04-25
Remove carriage returns.
Michal Krol
2006-04-14
don't need s_depth.h
Brian Paul
2006-04-04
Fix texcoord interpolation for fragment shaders.
Michal Krol
2006-03-29
put braces around RENDER_SPAN macro when called, not when defined. Fixes -pe...
Brian Paul
2005-12-07
Fix bugzilla 5253. Add {} around code in RENDER_SPAN macros when code includ...
Karl Schultz
2005-11-16
Use new gl_framebuffer _Depth/_StencilBuffer fields instead of
Brian Paul
2005-10-05
Remove _IsPowerOfTwo from gl_texture_object, not really needed.
Brian Paul
2005-10-05
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-09-21
replace GLdepth with GLuint and remove GLdepth
Brian Paul
2005-09-02
Check for ATI_fragment_shader enabled
Dave Airlie
2005-08-27
Rearrange the code related to GL_ARB_occlusion_object to generalize query
Brian Paul
2005-08-25
removed GL_HP_occlusion_test extension
Brian Paul
2005-06-30
Redo all the GL_LINEAR interpolation code in terms of LERP macros/functions.
Brian Paul
2005-06-10
pass mask array to PutRowRGB() in simple_z_textured_triangle()
Brian Paul
2005-06-02
Remove last of the old span code.
Brian Paul
2005-05-04
Major check-in of changes for GL_EXT_framebuffer_object extension.
Brian Paul
2005-05-04
Add a facility to route all rasterization through a fragment program
Keith Whitwell
2004-12-18
Consolidate _swrast_write_texture_span() into _swrast_write_rgba_span().
Brian Paul
2004-08-25
Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...
Brian Paul
2004-06-24
fix HP occlusion testing when using generic span path
Brian Paul
2004-06-23
Fixed occlusion_zless_triangle() to work with 16 or 32-bit Z buffers.
Brian Paul
2004-05-25
only use simple_z_textured_triangle if depthBits <= 16
Brian Paul
2004-04-23
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment
Brian Paul
2004-03-09
Fix color index mode rendering.
Brian Paul
2004-02-17
A bit of an overhaul of the fog code.
Brian Paul
2004-02-17
just some reformatting
Brian Paul
2004-01-27
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2003-12-09
Update NEED_SECONDARY_COLOR macro to test if either vertex/fragment
Brian Paul
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