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author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-05-26 16:28:24 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-05-26 16:28:24 +0000 |
commit | 660d1fd93154e761c919e1a835c1eb4d7ca3e2a9 (patch) | |
tree | 6e70ee498634f892d69a0c4c3f0fdeea986907fe | |
parent | 633ca1e88ebd1abc0dbefbcb678116f1b249cfd8 (diff) |
Help file stuff
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@44 84d2e878-0bd5-11dd-ad15-13eda11d74c5
-rw-r--r-- | AUTHORS | 4 | ||||
-rw-r--r-- | INSTALL | 45 | ||||
-rw-r--r-- | README | 36 |
3 files changed, 84 insertions, 1 deletions
@@ -1,2 +1,4 @@ -Thomas White <taw27@srcf.ucam.org> +Design, programming and modelling (c) Thomas White <taw27@srcf.ucam.org> + +Source material for some texture images from http://www.cgtextures.com/ @@ -1,3 +1,48 @@ +Short answer: + +INSTALLATION: +============ + +1. Unpack contents of archive. + +2. Open a terminal. + +3. $ cd thrust3d + +4. $ ./configure + +5. Fix any errors which happen. You need to have a C compiler installed, and development + packages for SDL, libpng and a few other bits installed. Probably these have names + in your distro's package management system like 'sdl-dev', 'libpng-dev' and so on. + Note that the packages you need to have installed to build a program from source are + almost always different to the packages you need to run a program. This is what the + '-dev' or '-devel' bit means. + +6. $ make + +7. $ sudo make install + or + $ su -c "make install" + +RUNNING: +======= + +8. Check to see if I've done the bit that lets you start the game from the desktop menu yet. + +9. Discover that I haven't, and do one or more from: + + $ thrust3d -h (for command-line usage information) + or + $ thrust3d (to play) + or + $ thrust3d -r 1024 (to play using a different resolution, see thrust3d -h for possibilities) + or + $ thrust3d -f (to play in fullscreen mode - can combine with '-r') + + +The FSF's generic installation instructions, or 'the long answer', follow. + + Installation Instructions ************************* @@ -0,0 +1,36 @@ +Thrust3D +======== + +Post-apocalyptic Jet Set Willy, set in a 3D nuclear power station. + +In the mid 90s, I played a game from a magazine cover disk (Archimedes World I think, but I really can't remember) called +"Lander". No, not the demo version of Zarch. This was a completely different game where you piloted a small 2D spaceship +round a vast world collecting glowing radioactive debris from over a hundred separate rooms. The spaceship part was just +like the many Lunar Lander variants you have probably played, but the exploration of a vast world appealed to me for the +same reasons that I enjoyed Jet Set Willy many years before. In Lander, just like in Jet Set Willy. the game would +theoretically end when all the debris had been collected. In practice, this was virtually impossible due to the shear +size and complexity of the game. The attraction of the game was not in winning it, but in being able to explore a +seemingly never-ending abstract world of pure imagination. + +In creating Thrust3D I wanted to recreate that feeling of exploration and imagination, but using the capabilities of +modern graphics hardware to heighten the feeling. I learnt a lot of OpenGL graphics programming and rendering techniques +in the course of my doctoral studies for visualising my research results, but none of this allowed me to use any of the +advanced capabilities available. Thrust3D was an outlet for this, and here is the result. + +For installation details, see the 'INSTALL' file. Basically it's just ./configure / make / sudo make install. + +Controls: + + Space - thrust (upwards) + Left arrow - turn left + Right arrow - turn right + Up arrow - thrust forwards + Down arrow - thrust backwards + +Aim: + + Fly around the highly radioactive remains of the Mars nuclear power station and collect the coloured flashing + radiactive debris. Don't crash into any walls or other objects or your craft will explode. Land only on the + glowing red landing panels. + + |