diff options
author | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-04-16 16:57:56 +0000 |
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committer | taw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-04-16 16:57:56 +0000 |
commit | f0a0118393a3d121bcb83047b5b9ac95eb0621ba (patch) | |
tree | cfc4f3f7955b4829317fa9b7865e328ccabfb129 /data/shaders |
Initial import
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@1 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'data/shaders')
-rw-r--r-- | data/shaders/lighting.frag | 53 | ||||
-rw-r--r-- | data/shaders/lighting.vert | 39 |
2 files changed, 92 insertions, 0 deletions
diff --git a/data/shaders/lighting.frag b/data/shaders/lighting.frag new file mode 100644 index 0000000..ee1df5b --- /dev/null +++ b/data/shaders/lighting.frag @@ -0,0 +1,53 @@ +/* + * lighting.frag + * + * Lighting calculations + * + * (c) 2007-2008 Thomas White <taw27@cam.ac.uk> + * + * thrust3d - a silly game + * + */ + +varying vec4 col_ambi; +varying vec4 col_diff; +varying vec4 col_spec; +varying vec4 col_emit; +varying float shininess; + +varying vec3 normal; +varying vec3 halfvc; + +uniform sampler2D texture; + +void main() { + + vec4 ambi; + vec4 diff; + vec4 spec; + vec3 light; + vec3 norml; + + /* Ambient contribution */ + ambi = col_ambi * gl_LightModel.ambient; + ambi += col_ambi * gl_LightSource[0].ambient; + ambi = vec4(0.0, 0.0, 0.0, 1.0); + + /* Diffuse contribution */ + light = vec3(normalize(gl_LightSource[0].position)); + norml = normalize(normal); + diff = col_diff * clamp(dot(light, normal), 0.0, 1.0); + + /* Specular contribution */ + spec = col_spec * clamp(pow(dot( vec3(normal), halfvc ), shininess), 0.0, 1.0); + spec = vec4(0.0, 0.0, 0.0, 1.0); + + gl_FragColor = vec4(min(col_emit.r + ambi.r + diff.r + spec.r, 1.0), + min(col_emit.g + ambi.g + diff.g + spec.g, 1.0), + min(col_emit.b + ambi.b + diff.b + spec.b, 1.0), + min(col_emit.a + ambi.a + diff.a + spec.a, 1.0)); + + gl_FragColor *= texture2D(texture, gl_TexCoord[0].st); + +} + diff --git a/data/shaders/lighting.vert b/data/shaders/lighting.vert new file mode 100644 index 0000000..eaa51c2 --- /dev/null +++ b/data/shaders/lighting.vert @@ -0,0 +1,39 @@ +/* + * lighting.vert + * + * Lighting calculations + * + * (c) 2007-2008 Thomas White <taw27@cam.ac.uk> + * + * thrust3d - a silly game + * + */ + +varying vec4 col_ambi; +varying vec4 col_diff; +varying vec4 col_spec; +varying vec4 col_emit; +varying float shininess; + +varying vec3 normal; +varying vec3 halfvc; + +void main() { + + /* Directions */ + normal = normalize(gl_NormalMatrix * gl_Normal); + halfvc = vec3(gl_LightSource[0].halfVector); + + /* Material properties */ + col_ambi = gl_FrontMaterial.ambient; + col_diff = gl_FrontMaterial.diffuse; + col_spec = gl_FrontMaterial.specular; + col_emit = gl_FrontMaterial.emission; + shininess = gl_FrontMaterial.shininess; + + /* Coordinates */ + gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = ftransform(); + +} + |