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AgeCommit message (Expand)Author
2013-07-22Fix floating point types in swirlytron.fragThomas White
2008-08-06Squeeze everything into 19 varying componentstaw27
2008-08-06Fixes for ATI fussinesstaw27
2008-08-06Muppetrytaw27
2008-08-06Give the spotlight an ambient componenttaw27
2008-08-06Take shininess into account in shaderstaw27
2008-08-06Fussinesstaw27
2008-08-06Shader optimisations (use blank texture when none specified)taw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-08-06Moving things aroundtaw27
2008-08-06Shuffle stuff around. Back to Phong...taw27
2008-08-06Revert shaders to a previous working versiontaw27
2008-08-06Shader stufftaw27
2008-08-06Drop back to Blinn-Phong specular lightingtaw27
2008-08-06Introduce 'v4conv3' conversion functiontaw27
2008-08-06Fussinesstaw27
2008-08-05Phong model for lightingtaw27
2008-08-01Make shader work on ATItaw27
2008-07-31Move things around. Specular lighting still not quite right...taw27
2008-07-31Match shader results to non-shader resultstaw27
2008-07-30Small shader tweakstaw27
2008-07-30Calculate specular highlights correctlytaw27
2008-07-27Emissive textures don't reflect lighttaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-06Second spirally thing when landedtaw27
2008-06-21Show transparent back facestaw27
2008-06-05Make the swirliness bluetaw27
2008-06-04More matching non-shader graphics to shader graphicstaw27
2008-06-02Make shader lighting attenuation agree with fixed function versiontaw27
2008-06-01Comment typotaw27
2008-05-28More swirlytrontaw27
2008-05-28Swirlytron!taw27
2008-05-28Fun with shaderstaw27
2008-05-25Shader fixestaw27
2008-05-24Loads of shader and lighting stufftaw27
2008-05-16Revert postprocess stufftaw27
2008-05-16Postprocessing stufftaw27
2008-04-16Initial importtaw27