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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:07 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:07 +0000
commit08a97e2f39961a79dd57e7310626408b20c5d9e8 (patch)
treef6cebdc6e07ae0b4af5c40d84451ad5cacf073f4 /src/game.c
parentc55491b4c777c1ae835a16f8969e0e8dede9a030 (diff)
Measure and subtract physics time from the wait
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@233 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index a5727be..9ef3019 100644
--- a/src/game.c
+++ b/src/game.c
@@ -292,7 +292,8 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->t_fps = SDL_GetTicks();
g->fps = 0;
g->query_this_frame = 1;
- g->time_to_render = 0;
+ g->time_render = 30000;
+ g->time_physics = 0;
g->fuel = 1.0;
g->radiation = 0.1;
g->platform_rel_x = 0.0;