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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:05 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:05 +0000
commit722aa81936c786ad072cec2d189c551a6e246986 (patch)
tree737c1ee10adc12f78da6cbf80a2d1890932609d9 /src/game.c
parent71566053936013a578e8882d01e6ecb4c29717fb (diff)
Sleep for the right amount of time
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@231 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game.c b/src/game.c
index e8d69b9..a5727be 100644
--- a/src/game.c
+++ b/src/game.c
@@ -291,12 +291,14 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->frames = 0;
g->t_fps = SDL_GetTicks();
g->fps = 0;
+ g->query_this_frame = 1;
+ g->time_to_render = 0;
g->fuel = 1.0;
g->radiation = 0.1;
g->platform_rel_x = 0.0;
g->platform_rel_y = 0.0;
g->time_of_landing_event = -1500.0; /* Force the platform recharge ripple to be 'bright' */
-
+
/* Renderer setup */
g->render = render_setup(width, height, gameopts.disable_vbos, gameopts.disable_fbos, gameopts.disable_shaders);
if ( g->render == NULL ) {