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authorweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:16:43 +0000
committerweiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-07-19 14:16:43 +0000
commitd55a4543b406c29e0a18cfd15082a3ddc06bf77c (patch)
tree17fbc1fc398b49a63076665b950b0823daf67f32 /src/game.c
parent23705de21cacd60e0dabe53a73454bcd28f8afad (diff)
Make the recharge ripple fade nicely
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@144 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r--src/game.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.c b/src/game.c
index c51dd7f..a155c69 100644
--- a/src/game.c
+++ b/src/game.c
@@ -252,6 +252,7 @@ Game *game_new(int width, int height, GameOptions gameopts) {
g->radiation = 0.1;
g->platform_rel_x = 0.0;
g->platform_rel_y = 0.0;
+ g->time_of_landing_event = -1500.0; /* Force the platform recharge ripple to be 'bright' */
/* Renderer setup */
g->render = render_setup(width, height, gameopts.disable_vbos, gameopts.disable_fbos, gameopts.disable_shaders);