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author | weiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-19 14:16:43 +0000 |
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committer | weiss <weiss@84d2e878-0bd5-11dd-ad15-13eda11d74c5> | 2008-07-19 14:16:43 +0000 |
commit | d55a4543b406c29e0a18cfd15082a3ddc06bf77c (patch) | |
tree | 17fbc1fc398b49a63076665b950b0823daf67f32 /src/game.c | |
parent | 23705de21cacd60e0dabe53a73454bcd28f8afad (diff) |
Make the recharge ripple fade nicely
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@144 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/game.c')
-rw-r--r-- | src/game.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -252,6 +252,7 @@ Game *game_new(int width, int height, GameOptions gameopts) { g->radiation = 0.1; g->platform_rel_x = 0.0; g->platform_rel_y = 0.0; + g->time_of_landing_event = -1500.0; /* Force the platform recharge ripple to be 'bright' */ /* Renderer setup */ g->render = render_setup(width, height, gameopts.disable_vbos, gameopts.disable_fbos, gameopts.disable_shaders); |