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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:07 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-07 23:13:07 +0000
commit08a97e2f39961a79dd57e7310626408b20c5d9e8 (patch)
treef6cebdc6e07ae0b4af5c40d84451ad5cacf073f4 /src/render.c
parentc55491b4c777c1ae835a16f8969e0e8dede9a030 (diff)
Measure and subtract physics time from the wait
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@233 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/render.c')
-rw-r--r--src/render.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/render.c b/src/render.c
index 4b95635..5f3445c 100644
--- a/src/render.c
+++ b/src/render.c
@@ -687,7 +687,9 @@ void render_draw(Game *game, Uint32 t) {
GLint available;
glGetQueryObjectiv(game->timer_query, GL_QUERY_RESULT_AVAILABLE, &available);
if ( available ) {
- glGetQueryObjectui64vEXT(game->timer_query, GL_QUERY_RESULT, &game->time_to_render);
+ GLuint64EXT time_to_render;
+ glGetQueryObjectui64vEXT(game->timer_query, GL_QUERY_RESULT, &time_to_render);
+ game->time_render = time_to_render / 1000; /* Convert ns to us */
game->query_this_frame = 1;
glDeleteQueries(1, &game->timer_query);
}