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authortaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 11:57:50 +0000
committertaw27 <taw27@84d2e878-0bd5-11dd-ad15-13eda11d74c5>2008-08-06 11:57:50 +0000
commitbe186c70322fc3e00b9e79c5a0c0f504fb7f3f17 (patch)
tree814b7dcb31b1019a0123fff36c599bb1ba70642d /src/types.h
parenta655a74010577609339013065eecdb9024f0aa1b (diff)
Simplify shaders by moving fill-in light to a separate program
git-svn-id: svn://cook.msm.cam.ac.uk:745/thrust3d/thrust3d@218 84d2e878-0bd5-11dd-ad15-13eda11d74c5
Diffstat (limited to 'src/types.h')
-rw-r--r--src/types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/types.h b/src/types.h
index f601d95..550d931 100644
--- a/src/types.h
+++ b/src/types.h
@@ -139,6 +139,9 @@ typedef struct {
GLuint lighting_vert;
GLuint lighting_frag;
GLuint lighting_program;
+ GLuint fill_vert;
+ GLuint fill_frag;
+ GLuint fill_program;
/* Textures */
Texture textures[MAX_TEXTURES];