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AgeCommit message (Expand)Author
2008-08-19Licence update to GPLv3.0Thomas White
2008-08-13Increase resolution of game timerThomas White
2008-08-13Use unified 'game time' concept, makes pause work properlyTom White
2008-08-11Remove vestigial 'ATTRIB_RADIUS' attributeThomas White
2008-08-10Process texture and Ks components from OBJ filestaw27
2008-08-07Check for EXT_timer_query before usingtaw27
2008-08-07Measure and subtract physics time from the waittaw27
2008-08-07Sleep for the right amount of timetaw27
2008-08-06Simplify shaders by moving fill-in light to a separate programtaw27
2008-07-30Use simplified geometry for collision detectiontaw27
2008-07-28Remove hemisphere stufftaw27
2008-07-26Initial normal mapping stufftaw27
2008-07-25Initial mouse stuff (needs work)taw27
2008-07-24Add 'no-framerate-limit' and 'status-line' command line optionstaw27
2008-07-23Recurse into room connectivitytaw27
2008-07-23Game debug informationtaw27
2008-07-23Avoid the use of memcpy() to make the Vorbis block stitching make sensetaw27
2008-07-22Progressive Vorbis decodingtaw27
2008-07-19Make the recharge ripple fade nicelyweiss
2008-07-19Put the 'recharge ripple' in the right placeweiss
2008-07-18Tidy uptaw27
2008-07-08Restructuring of collision detectiontaw27
2008-07-05Option to disable musictaw27
2008-07-03Thread safety stufftaw27
2008-06-30Decode and convert Vorbis files in a separate threadtaw27
2008-06-30Interface to libvorbis :)taw27
2008-06-29Fast ramp-up of volume on starting, to avoid 'click'taw27
2008-06-29Seamless audio loopingtaw27
2008-06-29Audio stuff (broken)taw27
2008-06-21Basic audio frameworktaw27
2008-06-21Tidy uptaw27
2008-06-08Text comments for roomstaw27
2008-06-01Multiple portability fixestaw27
2008-05-31Use GLEWtaw27
2008-05-28Collision response - make it possible to landtaw27
2008-05-28Reflection stufftaw27
2008-05-28Fun with shaderstaw27
2008-05-24Loads of shader and lighting stufftaw27
2008-05-23Use array buffer objects to speed things uptaw27
2008-05-18More environment mapping stufftaw27
2008-05-17Fuel and radiation meter functionalitytaw27
2008-05-17Use own convention for primitive typestaw27
2008-05-17Initial audio frameworktaw27
2008-05-16Reshuffle lots of thingstaw27
2008-05-16Revert postprocess stufftaw27
2008-05-16Postprocessing stufftaw27
2008-05-14Hold FPS at around 100taw27
2008-05-13Stufftaw27
2008-04-16Initial importtaw27